Happy Bat is a charming Amiga game developed using the REDPILL game creator, designed to showcase the new hi-score feature.
Requiring the AGA chipset, it runs smoothly on classic hardware with executables for both 68000 and 68020+ CPUs.
Since its initial release (v1.0), Happy Bat has seen meaningful improvements: v1.1 increased scroll speed and difficulty for a more engaging experience, while v1.2 introduced vibrant new graphics by Jordi Palome and added music to the opening level, enhancing the game’s atmosphere.
As a hi-score driven game, Happy Bat captures the nostalgic arcade spirit with polished visuals and catchy tunes, making it both a fun challenge and a great example of what REDPILL can achieve.
The included source project (ex_hiscores) offers a valuable resource for Amiga developers looking to explore modern game creation tools while preserving classic Amiga feel.
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Glubble
An intriguing funny Amiga game brought to Pouet by Demoscene group Oxygene
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Anguish
A reminiscence of Psygnosis Agony horizontal shoot’em’up.
Anguish for AGA Amigas.
Guide Myletes, a Gyrfalcon through his enemies in this side scrolling shooter featuring 3 layers of parallax and copper infused backdrops.
Minimum requirements: stock Amiga 1200 or Amiga 4000
Recommended for best gameplay: 1 MB or more of Fast RAM
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Tetra Zone
Tetra Zone is a fresh, expertly crafted take on the timeless arcade puzzle genre, designed specifically for classic Amiga computers. Originally developed as a solo project for AmiGameJam 2024 under the theme “The Sequel that Never Was,” this game reimagines the beloved mechanics of the original while adding modern features that puzzle fans expect today.
Gameplay and Features
Expanding on the classic formula, Tetra Zone introduces several enhancements that elevate the gameplay:
Three preview pieces instead of one, allowing better strategic planning.
A hold function to store and swap pieces, adding tactical depth.
A ghost piece that shows where the current piece will land.
Support for wall kicks, enabling more flexible rotations near walls.
These features bring the gameplay in line with contemporary puzzle standards, making Tetra Zone both familiar and fresh.
Technical Achievement
What makes Tetra Zone especially impressive is its technical foundation. The game was built on a custom C game development framework called RATR0, created by the developer as part of a learning journey into Amiga hardware programming. This framework implements advanced techniques demonstrated in the developer’s YouTube series “Amiga Hardware Programming in C.”
The game runs smoothly at a stable 50/60 fps on a 5 bitplane screen, achieved through double buffering and optimized blitter and sprite operations. This level of performance on classic Amiga hardware (including OCS models like Amiga 500 and 2000) is a remarkable feat.
System Requirements and Controls
Tetra Zone is designed to run on minimal classic Amiga setups:
Amiga OCS (e.g., 1000, 500, 2000) with 512 KB Chip RAM and 512 KB Fast RAM.
Kickstart/Workbench 1.3.
Both NTSC and PAL systems supported.
Controls are intuitive and support both keyboard and joystick inputs, making the game accessible to all Amiga players.