
In the late ’80s, when ninja games flooded the market and Altered Beast had players howling at the moon, Legend Software quietly cooked up something genuinely fresh: Ninjanimal, re-surfaced thanks to usual precious work of GamesThatWerent.
Retro 8-16Bit Remakes Cyberpunk and Beyond Base

In the late ’80s, when ninja games flooded the market and Altered Beast had players howling at the moon, Legend Software quietly cooked up something genuinely fresh: Ninjanimal, re-surfaced thanks to usual precious work of GamesThatWerent.

Released in 1999, Wasted Dreams arrived when the Amiga was commercially dead and buried. Yet here was Digital Dreams Entertainment, a Croatian team, pouring their hearts into a game that would become one of the platform’s most ambitious late-era releases.
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Released in August 1993, Firefly arrives at a peculiar time in the Amiga’s lifecycle. The console onslaught was well underway, Commodore was stumbling, and the once-mighty machine was increasingly seen as a relic by the mainstream. Yet, tucked away in the PD and shareware scene, developers like Mark Sheeky were still squeezing every drop of creativity out of the hardware.

Xenon III is a fan-made vertical scrolling shoot-’em-up created with the Shoot-‘Em-Up Construction Kit (SEUCK) for the Amiga.
Continue reading “Amiga’s Xenon III, SEUCK tested to The Limits”