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Amiga’s I Was A Cannibal For The FBI

Posted on February 6, 2026 by Rumblefish

I Was a Cannibal for the FBI is a 1991 Amiga adventure game (public domain/freeware) developed by John Olsen and published by Artesian Software Labs (using the Aegis Visionary system).

It’s a short, humorous text-and-graphics parser-based adventure ported from an earlier C64 version by The Guild Adventure Software. You play an FBI agent stranded on a tropical island inhabited by cannibals. The goal is to gather items, explore locations (beaches, meadows, shacks, caves, cliffs), and escape by sea to a waiting freighter.

The “screenplay” below is a scripted adaptation of the complete Amiga walkthrough/solution (with light narrative embellishment for flow, based directly on the command sequence and game responses). It captures every key location, item interaction, puzzle, and the ending. (The C64 version is nearly identical, with minor item variations like a useless battery.)

[ADF-AMIGA-DOWNLOAD]

 

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Walkonthrough

**FADE IN:**

**EXT. WEST BEACH – SMALL ISLAND – DAY**

*The sun beats down on a deserted Pacific beach. Palm trees sway. A wrecked rowboat lies beached. You are an FBI agent, washed ashore after a mission gone wrong. Cannibals lurk nearby. Escape is urgent.*

**AGENT**
*(examining surroundings)*
I’ve got to get off this rock before the cannibals return.

**AGENT**
EXAMINE ROWBOAT.
*(Oars missing. Hole in the side. Useless.)*

**AGENT**
EAST – to east beach.

**AGENT**
EXAMINE CANOE.
*(Oars also missing.)*

**AGENT**
GET BOTTLE.
*(A sealed bottle from the sand.)*

**AGENT**
EXAMINE BOTTLE.
*(Sealed tight.)*

**AGENT**
WEST – back to west beach. SOUTH – to south beach. SOUTH – to green meadow.*

**AGENT**
WEST – inside shack.

**AGENT**
EXAMINE CANDLE. *(Useless.)*
EXAMINE RADIO. *(No battery.)*
EXAMINE TABLE. *(Nailed down.)*

**AGENT**
EAST – outside.

**AGENT**
EXAMINE LADDER. *(Weather-beaten but usable.)*

**AGENT**
UP – ladder top (boards on roof – ignore). DOWN.*

**AGENT**
GET LADDER.

**AGENT**
EAST – top of cliff.

**AGENT**
EXAMINE SKULL. *(Cannibal warning.)*

**AGENT**
LEAN LADDER AGAINST TREE. UP – top of palm tree (freighter visible on horizon).

**AGENT**
GET SNICKERS BAR. *(Mmm… energy boost.)*
*(Ignore coconut.)*

**AGENT**
DOWN. GET LADDER. WEST.*

**AGENT**
SOUTH – by cave.

**AGENT**
EXAMINE BOULDER. *(Blocks cave.)*

**AGENT**
LEAN LADDER AGAINST BOULDER. UP – top of boulder (dead seagull – gross, ignore). DOWN. GET LADDER.*

**AGENT**
PUSH BOULDER. *(It rolls back.)*

**AGENT**
EAT SNICKERS. *(Strength surge!)*

**AGENT**
PUSH BOULDER. *(It rolls aside!)*

**AGENT**
EAST – inside cave.

**AGENT**
EXAMINE PICTURES. *(Cultish wall art.)*

**AGENT**
GET HAMMER.

**AGENT**
BREAK BOTTLE. *(Paper flutters out – Visionary ad, ignore.)*

**AGENT**
LEAN LADDER AGAINST WALL. UP – small rock room.

**AGENT**
EXAMINE WALL. *(Carved writing.)*

**AGENT**
GET BLADE. *(Shovel blade.)*

**AGENT**
*(Attach later.) DOWN. GET LADDER. WEST – by boulder.*

**AGENT**
PUT HANDLE ON BLADE. *(Shovel complete!)*

**AGENT**
DIG. *(Emergency flare gun unearthed.)*

**AGENT**
GET FLARE GUN.

**AGENT**
NORTH – meadow. NORTH – sand dunes. NORTH – west end of beach. EAST – east end of beach.*

**AGENT**
PUSH CANOE. *(Into shallows.)*

**AGENT**
SIT IN CANOE.

**AGENT**
ROW CANOE.
*(Using shovel as oar. Freighter approaches. Crew hauls you aboard.)*

**CREW**
Welcome aboard! Time to head back to civilization… and your FBI desk job.

**TEXT OVER SCREEN:**
**CONGRATULATIONS! You escaped the island (and the cannibals). I WIN! I WIN! I WIN!**

*(Humorous notes: Dodge pursuing cannibals, sneeze boulders if needed, reference “Row, row, row your boat,” “Gilligan’s Island,” and “Bugger… I didn’t even die with my boots on!” on death screens.)*

**FADE OUT.**

—

This covers the entire game in ~30-40 minutes of play. Puzzles involve item combination (shovel), strength boosts (Snickers), and exploration. Source code is available in the Visionary Programmer’s Handbook for full dialogue trees.

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