The Amiga 500 port of Karate Champ is another notable achievement by jotd66, bringing the classic arcade fighting game to the Amiga platform.
The reverse-engineering, transcoding, and adaptation efforts led by jotd have resulted in a version that should run on any Amiga with 2MB RAM, showcasing a commitment to accessibility for Amiga enthusiasts. The involvement of Mark (tcdev) in graphics rip and no9 in music has contributed to ensuring that the essence of Karate Champ is faithfully captured in this adaptation.
The game’s compatibility with a range of Amiga machines, including the 68000 machines running at 25Hz and the unexpanded A1200 running at 50Hz, demonstrates a thoughtful approach to catering to different hardware configurations. Additionally, the potential for enhanced performance with fastmem further extends the game’s appeal to Amiga users with varying system specifications.
The requirement for one or two CD32 joypads, with the option for settings that allow the use of two joysticks in one player mode, offers flexibility for players to choose their preferred input method. The inclusion of instructions for starting the game from both the joysticks and the keyboard, reminiscent of the MAME arcade system, adds a nostalgic touch for fans of classic arcade gaming.
While specific reviews for the Amiga 500 port of Karate Champ are not available in the provided search results, it is evident that faithful adaptations of classic arcade games have been well-received in other contexts. For instance, International Karate, another fighting game on the Amiga 500, was regarded as one of the greatest fighting games on the platform. This bodes well for the Karate Champ port, as it indicates a positive reception for similar adaptations of classic arcade titles.
The Amiga 500 port of Karate Champ stays true to the original game, and fills some hole in our coin op and 16 bit memories.