Last updated on September 8th, 2023 at 04:45 pm
Blagger is a platform game created by Antony Crowther for the Commodore 64 and released by Alligata in 1983. The game was also released on other platforms such as Acorn Electron, Amstrad CPC, BBC Micro, Commodore 16, Plus/4, MSX, and Amstrad PCW. In some countries, the game was released under the name Gangster. Blagger has received positive reviews from gamers and critics alike.
Blagger is a classic platform game that is full of puzzles and challenges. The game is well-designed and the gameplay feels good.
The graphics are simple but effective, and the sound effects are catchy.
The game is full of little details that make it enjoyable to play.
The puzzles are challenging but not frustrating, and the game is well-balanced.
The controls are responsive and easy to use, making it easy to get into the game.
The game is a great example of classic platform gaming and is a must-play for fans of the genre.
– Blagger was released on multiple platforms, including the Commodore 64, Acorn Electron, Amstrad CPC, BBC Micro, Commodore 16, Plus/4, MSX, and Amstrad PCW.
– In some countries, the game was released under the name Gangster.
– Blagger received positive reviews from gamers and critics alike.
Year : 1984
Developper : Aligata
Genre : Platform
Year of Remake : 2003
Music : Flash
Code : Andy Noble
Additional Code : Gigatron
Level and Map: Musti
SON OF BLAGGER REMAKE
Project description :
Son of blagger is a platform game made in 1983 for the commodore 64. It was written by Anthony Crowther (c.f http://www.the-commo…ther/Page1.html)
Anthony Crowther was a famous programmer at that time, as very often he was writing alone his games (doing programming, graphics and music). He was also a very prolific programmer, as he could write games in a few weeks. I was a fan of Anthony Crowther and i decided to make a remake of ‘Son of blagger’.
As i wanted the remake to look and behave as much as possible as the original game, i spent a lot of time doing reverse engineering of the C64 executable. I updated the graphics by smoothing them and adding light and shadow effects. This is the first trime i tried to program a game.
The goal of the player on each level is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. He must avoid monster and deadly objects.
Left and right arrows to move and space to jump.
The player can’t make ‘double jumps’, except if he is on a slide. Beyond a given distance, the falls are deadly, except if he is on a slide.
You can play the game here: