Last updated on September 15th, 2023 at 08:34 am
Chernobyl is a realistic nuclear power plant simulator by Paul Norman for CBM64 and 128. The player controls the various systems of a nuclear reactor’s control room, and is faced with a multitude of dangerous situations.
Chernobyl is a miscellaneous simulation game that was released for the Commodore 64 in 1988 by Cosmi. Here is a review and some curiosities about the game based on the search results:
- Chernobyl has received mixed reviews over the years. Some reviewers have praised the game for its unique concept and challenging gameplay, while others have criticized it for its poor graphics and lack of depth.
- The game is a simulation of the Chernobyl Nuclear Power Plant, and the player takes on the role of a plant operator trying to prevent a nuclear disaster.
- The game’s mechanics are complex, and the player must manage various systems, including the reactor, cooling system, and radiation levels.
- The game’s graphics are basic, with simple blocky shapes representing the various systems and components of the plant.
– Chernobyl was developed by Cosmi, a company known for creating scary games like Forbidden Forest and Caverns of Khafka.
– The game has been described as nearly impossible to blow up, which is in stark contrast to the real-life events that occurred at the Chernobyl Nuclear Power Plant in 1986.
– Chernobyl has been compared to other nuclear power plant simulation games, such as Three Mile Island and Nuclear Power Plant Simulator.
– Chernobyl has inspired other games and media, including the 2021 game Chernobylite, which is set in the Chernobyl Exclusion Zone and features survival and horror elements.
Chernobyl is a simulation game that has received mixed reviews over the years. While some players enjoy its unique concept and challenging gameplay, others criticize its poor graphics and lack of depth.
The game’s mechanics are complex, and it has been compared to other nuclear power plant simulation games. Chernobyl has also inspired other games and media, including the 2021 game Chernobylite.
It’s a perfect simulation on the management of a nuclear power plant and high crisis situations that can turn in a death clock countdown.
CHERNOBYL SYNDROME (C64) ------------------------ RESTORE = restart program F1 = operator turbine trip (power off) F3 = operator scram (reactor shutdown) F5 = clear the alarm panel lights F7 = turn off the alarms (per alarm) CTRL = change monitor text colour switches on/off A 1-2 = primary core cooling pumps B 1-2 = primary core cooling pumps C 1-5 = system pumps W 1-4 = feedwater pumps G 1-6 = main electric generators G 7-8 = auxillary generators A = pressurizer heaters CL 1 = new coolant inlet system HPi 1-3 = high pressure injection pumps POWER UP PROCEDURES 1. bring plant online 2. confirm valves 1-9 are open 3. confirm core flow in A and B systems 4. initiate startup sequence 5. confirm nominal levels on all gauges 6. withdraw control rods to X degree 7. monitor reactivity and power levels 8. monitor fuel temperature 9. after fuel temp stabilizes, engage generators 1-X for output 10.use generators to achieve approximate power output level requested 11.make adjustments by manipulating control rod positions, maintain overall balance in red position 12.monitor steam generator boil-off confirm automatic feedwater systems 13.monitor reactor pressure confirm pressurizer opeation 14.monitor containment pressure and rad. levels 15.monitor steamline pressure SHUTDOWN PROCEDURES 1. initiate power off sequence 2. disengage active generators 3. engage auxillary generators 7 and 8 4. initiate shutdown sequence 5. confirm closing valves 10-13 and 20-21 6. confirm valves 1-9 are open 7. monitor fuel temperature decline 8. confirm core flow balance 9. monitor alarm panel for anomilies 10.confirm all control rods for full insertion 11.confirm reactivity levels at -5 12.confirm power level at 00% 13.confirm relief valves 90-99 closed 14.confirm automatic feedwater systems are not overfilling boilers 15.maintain reactor pressure and coolant level 16.at 300 degree fuel temperature bring plant offline COMMAND WORDS A = with number identifies coolant pump ALARMS = displays alarm panel ANNUNCIATORS = displays valve+status indicators B = with number identifies coolant pump BELL = tests alarm bell BLUEPRINT = displays plant BUZZER = tests warning alarm C = with number identifies coolant pump CLR = clears screen display CLOSE = with number(s) separated by commas closes those numbered valves CONTROL RODS = displays control rod representation and graph CORE = displays internal core function and flow graphic FLOORPLAN = displays plant G = with number identifies generator GAUGES = displays power gauges GROUP = with number(s) separated by commas or percentage value controls control rods (group 1,2 50%) HPI = identifies high pressure injection pumps INQUIRY = with library word defines word or function ISOLATE = followed by containment, auxillary or stack will close all valves required to isolate that section LETDOWN = activates core draining LETUP = deactivates core draining LIGHT = with number identifies alarm indicator light MANUAL = accesses manual OFF = disengage OFFLINE = close plant ON = engage ONLINE = prepare plant for duty OPEN = with number(s) separated by commas opens those numbered valves PANEL = displays alarm panel PLANT = displays plant POWER OFF = disengages turbine, generators are not tripped POWER ON = engages turbine, does not engage generators PRINT = sends all previous status messages to printer RELEASE = open all cooling tower vent values to atmosphere RODS = displays control rods representation and graph SCRAM = initiates emergency core shutdown sequence SHUTDOWN = initiates normal powerdown sequence STARTUP = initeates normal power on sequence TANK = with number identifies system vessel TURBINE TRIP = initiates emergency power off sequence VALVES = with number identifes valve(numbers without leading letters on plant display are valves) W = with number identifies feedwater pump