Last updated on February 7th, 2026 at 03:11 pm

Dante’s Inferno for Commodore 64 is a top-down adventure game that offers a unique and challenging experience. The game, developed by Denton Designs and published by Beyond Games in 1986, presents players with a single life, making it unforgiving but ultimately engaging.
Dante’s Inferno, released in 1986 by Beyond Software for the Commodore 64 (developed by Denton Designs), is a platform adventure game loosely inspired by Dante Alighieri’s Divine Comedy. You control Dante navigating the circles of Hell, jumping platforms, avoiding demonic enemies like imps and skeletons, solving inventory-based puzzles (e.g., using keys or crosses), and collecting items to progress. Graphics feature detailed, colorful parallax scrolling for Hell’s eerie landscapes, with chiptune music adding atmosphere, though sound effects are basic.
Gameplay emphasizes exploration and precision jumping, but controls feel clunky and unresponsive by modern standards—lateral movement is stiff, and collision detection can frustrate. Puzzles are cryptic and trial-and-error heavy, with a strict time limit and one-life system forcing restarts from the beginning on death, making completion tough without hints or saves (none exist natively). It’s challenging for retro fans but punishing for newcomers, earning mixed retro reviews: praised for ambition and visuals, criticized for difficulty spikes and controls.
No official Amiga port of this 1984/1986 C64 Dante’s Inferno exists.

Conversions:ZX Spectrum, Amstrad CPC
Additional Links:C64 Longplays, GameBase64, Ready64
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