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Ghosts’n’Goblins Remakes

Posted on June 28, 2013 - June 6, 2025 by Rumblefish

Last updated on June 6th, 2025 at 10:18 am

Ghosts ‘n Goblins (魔界村 Makaimura, “Demon World Village”) an immortal videogame from 80s.

Ghost ‘n Goblins: A Haunting Journey from Coin-Op to 8-Bit and 16-Bit Consoles

As a shadow editor and author of numerous essays, I’ve had the pleasure of exploring the rich history of the iconic Ghost ‘n Goblins franchise. This beloved series has captivated gamers for decades, taking them on a thrilling and often punishingly difficult journey through the realms of the supernatural.

### The Coin-Op Origins

The original Ghost ‘n Goblins arcade game, released in 1985, set the tone for the series. Developed by Capcom, it challenged players with its unforgiving difficulty, demanding precise platforming and quick reflexes to navigate the treacherous levels. The game’s unique visual style, featuring a knight in shining armor battling hordes of ghastly creatures, captured the imagination of arcade-goers and cemented the franchise’s place in gaming history.

### The 8-Bit Transition

The success of the coin-op version led to the development of several 8-bit adaptations for home consoles, including the Nintendo Entertainment System (NES) and the Commodore 64. These ports, while maintaining the core gameplay, often faced the challenge of translating the arcade experience to the limitations of the hardware. The NES version, in particular, became a beloved classic, with its crisp graphics, catchy soundtrack, and the same unrelenting difficulty that made the original so memorable.

### The 16-Bit Era

As gaming technology advanced, the Ghost ‘n Goblins series made the leap to 16-bit consoles, such as the Super Nintendo Entertainment System (SNES) and the Sega Genesis. These versions boasted enhanced visuals, more detailed environments, and often introduced new gameplay elements or expanded upon the original formula. The SNES iteration, for instance, featured a more expansive world and additional boss battles, while the Genesis version offered a slightly different take on the classic formula.

### Remakes

Over the years, the Ghost ‘n Goblins franchise has seen numerous remakes and revivals, each offering a fresh perspective on the series. From the 2006 release of Ghouls ‘n Ghosts on the PlayStation Portable to the more recent Super Ghouls ‘n Ghosts on the Nintendo 3DS, these reimaginings have kept the series alive and introduced it to new generations of gamers. These remakes have often sought to balance the unforgiving difficulty of the original with more accessible and refined gameplay, ensuring that the core challenge remains intact while making the experience more approachable.

c.g. As a shadow editor and author of numerous essays, I’ve had the pleasure of exploring the rich history of the iconic Ghost ‘n Goblins franchise. This beloved series has captivated gamers for decades, taking them on a thrilling and often punishingly difficult journey through the realms of the supernatural.

The original Ghost ‘n Goblins arcade game, released in 1985, set the tone for the series. Developed by Capcom, it challenged players with its unforgiving difficulty, demanding precise platforming and quick reflexes to navigate the treacherous levels. The game’s unique visual style, featuring a knight in shining armor battling hordes of ghastly creatures, captured the imagination of arcade-goers and cemented the franchise’s place in gaming history.

The success of the coin-op version led to the development of several 8-bit adaptations for home consoles, including the Nintendo Entertainment System (NES) and the Commodore 64. These ports, while maintaining the core gameplay, often faced the challenge of translating the arcade experience to the limitations of the hardware. The NES version, in particular, became a beloved classic, with its crisp graphics, catchy soundtrack, and the same unrelenting difficulty that made the original so memorable.

As gaming technology advanced, the Ghost ‘n Goblins series made the leap to 16-bit consoles, such as the Super Nintendo Entertainment System (SNES) and the Sega Genesis. These versions boasted enhanced visuals, more detailed environments, and often introduced new gameplay elements or expanded upon the original formula. The SNES iteration, for instance, featured a more expansive world and additional boss battles, while the Genesis version offered a slightly different take on the classic formula.

Over the years, the Ghost ‘n Goblins franchise has seen numerous remakes and revivals, each offering a fresh perspective on the series. From the 2006 release of Ghouls ‘n Ghosts on the PlayStation Portable to the more recent Super Ghouls ‘n Ghosts on the Nintendo 3DS, these remakes have kept the series alive and introduced it to new generations of gamers. The remakes have often sought to balance the unforgiving difficulty of the original with more accessible and refined gameplay, ensuring that the core challenge remains intact while making the experience more approachable.

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Maldita Castilla  is a Ghost n Goblins Remake

Defend your kingdom… For God and Castile!

The lament of a young witch has been turned into a key for demons. Guide Don Ramiro through the cursed lands of Tolomera and expel the evil that entered the Kingdom of Castile.

Maldita Castilla (Cursed/damn Castile) is an action arcade game full of myths from Spain and the rest of Europe. The graphic style is raw, made pixel by pixel with a limited color palette, like in the old days, and displayed through a dirty old monitor effect. Also, Gryzor87 composed the music emulating the Yamaha YM2203 sound chip, so that the game has real arcade sound.

It pays homage to classic arcade games from 1985-1987 like Ghost’n’Goblins, Tiger Road, Black Tiger, Shinobi, Rygar, Karnov, Trojan and many others… taking influences from medieval paintings and places, and inspired by the best chivalry book ever: The Amadis of Gaul.

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Another Original Ghost ‘n’ Goblins Clone / Remake is :

HOUKAIMURA

[SOURCE-DOWNLOAD]

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At last not least, who want just the original game for PC-Windows can download it

[HERE]

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GHOST N GOBLINS REMAKE FROM CAPCOM

#########################

Ghosts’n Goblins Arcade [2015]

Credits :
Code …. Erhan of Nostalgia
Sorex of Nostalgia, Warriors of the Wasteland
Tom-Cat of Nostalgia
Music …. 6R6 of Nostalgia, SHAPE
Laxity of Maniacs of Noise, Vibrants
Graphics …. Mase
STE’86
Design …. STE’86
Tom-Cat of Nostalgia
Crack …. 6R6 of Nostalgia, SHAPE
Trainer …. Tom-Cat of Nostalgia
NTSC-Fix …. Tom-Cat of Nostalgia
Linking …. Tom-Cat of Nostalgia
Bug-Fix …. Erhan of Nostalgia
Sorex of Nostalgia, Warriors of the Wasteland
Tom-Cat of Nostalgia
Loader …. Tom-Cat of Nostalgia
Docs …. Hellboy of Nostalgia
Test …. Hurminator of Nostalgia
Lemming of Finnish Gold, Nostalgia, Offence
Morpheus of C64.COM, Eltronic, Flash Inc., Pentangel, The Increasing Popularity Crew, The Transfer Team
SLC of Kvasigen, Nostalgia, Tufs
STE’86
Help …. Fungus

Download :
http://csdb.dk/getinternalfile.php/139412/GhostsNGoblinsArcade_Nostalgia.zip
http://csdb.dk/getinternalfile.php/139469/GhostsNGoblinsArcadeBoxes_Nostalgia.zip

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Ghosts’n’Goblins Amiga AGA


From Author’s webpage:

Small demo of the great arcade classic Ghost’n’Goblins, ported to the Commodore Amiga (AGA) with the Scorpion Engine.

This demo includes only the 1st level of the game, was created as an exercise with the S.E., and makes no claim to be complete or perfect. It was created to see how GnG could be on the Amiga by breaking free from the limitations of the Amiga 500 classic. Of course many things are sub-optimal, such as enemy behaviour, and various bugs are present throughout the game. So take it for what it is, an exercise and nothing more. (bugs included free of charge !)
I may make some changes from time to time, eventually I will update this page with the relevant update details.

[LHA-DOWNLOAD]

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Posted in RemakesTagged capcom, goblins, makaimura

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