Last updated on September 9th, 2023 at 10:57 am
Metroid is a classic action-adventure game developed and published by Nintendo in 1986 for the Family Computer Disk System in Japan. It was later released in North America in 1987 on the Nintendo Entertainment System in the Game Pak ROM cartridge format, with the European release following in 1988.
- Metroid is a nonlinear adventure-based game, in which exploration is a crucial part of the experience
- The game requires that the player retrace steps to progress, forcing the player to scroll the screen in all directions
- The game is considered one of the first video games to impress a feeling of desperation and solitude on the player
- The game features a mix of action-adventure and platform shooter gameplay
- The player controls the intergalactic bounty hunter Samus Aran as she searches throughout the planet Zebes in a maze-like environment, collecting power-ups along the way.
- The game introduced the “Metroidvania” style of open-world gameplay on consoles
– The game was developed by Nintendo’s Research and Development 1 division, which was also responsible for the development of other classic games such as Donkey Kong and Super Mario Bros.
– The game’s music was composed by Hirokazu Tanaka, who also composed music for other classic Nintendo games such as Dr. Mario and EarthBound
– The game’s protagonist, Samus Aran, was one of the first female protagonists in video game history
– The game has been re-released on various platforms, including the Nintendo Switch Online service
– The game has received positive reviews for its innovative gameplay, memorable music, and iconic protagonist
Metroid is a classic game that has stood the test of time and remains popular among retro gaming enthusiasts. Its innovative gameplay, memorable music, and iconic protagonist have made it a beloved classic in the video game industry.
|Status: In Development
|Engine/Language: Game MakerControls
Z = JumpA = ShootLSHIFT = Select missile
ENTER = pause
Metroid Nexus is a WIP Metroid fangame I’m working on. I’m using Zas’ brilliant ZeroEngine because I’m a GML newbie. The game’s about 10% done so pretty much nothing’s done yet. Anyway, the full game will have at least:
• 4 areas; The Surface, The Caverns, The Depths and The Hideout (yeah I haven’t actually named the areas yet)
• 3 bosses! Worm, Dark Worm (basically Worm with different graphics and tweaked code. Man, I’m lazy) and Ridley.