Last updated on September 26th, 2024 at 01:46 pm
Metro-Cross (?????? Metoro-Kurosu )
Metro-Cross Remake Aero-Cross
Aero-Cross, a platform video game developed by Namco Bandai Games, was intended as a modernized sequel to the 1985 arcade game Metro-Cross. It was part of the Namco Generations series, which aimed to update classic Namco titles for new audiences. The game was designed to be released on the PlayStation 3 and Xbox 360 platforms.
###Development and Features
The game was produced by Hideo Yoshizawa, known for creating the Klonoa and Mr. Driller series. Aero-Cross was designed to build upon the original Metro-Cross gameplay, focusing on finding the fastest route to the end of each level while navigating through various hazards. New features included power-ups like speed boosts and hoverboards, as well as mechanics like “slipstream” effects and “air dash” abilities.
###Cancellation
Despite the initial announcement in October 2010 and some promotion, Aero-Cross was officially cancelled on December 6, 2012. Namco Bandai cited “various circumstances” for the cancellation, without providing specific details. This cancellation also coincided with the indefinite discontinuation of the Namco Generations brand. The lack of updates on the game’s production prior to the cancellation announcement led to speculation among video game news sites about the game’s status.
The cancellation was met with some disappointment, as publications like Engadget expressed that Aero-Cross had potential, considering it a “much more sensible update” compared to other games in the series. Critics praised the game’s evolution from the original Metro-Cross and its gameplay mechanics.
Although Aero-Cross never saw the light of day, its development and subsequent cancellation reflect the challenges and uncertainties in the video game industry, especially concerning the revival of classic games for contemporary platforms. The game’s partial builds and concepts remain as a testament to what could have been a unique addition to the Metro-Cross legacy and the broader Namco Generations initiative.
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Myth: History in the Making
Myth: History in the Making Remake by Trevor Storey
The remake of “Myth: History in the Making” by Trevor Storey is a project that has garnered interest within the retro gaming community, particularly among fans of the original game. The original “Myth: History in the Making” is a classic action-adventure game that was released in the late 1980s for various platforms, including the Commodore 64 and Amiga. It was well-received for its engaging gameplay and innovative use of mythology and historical settings.
Development Status
As of the latest update, Trevor Storey’s remake of “Myth: History in the Making” has not yet been completed. The project is among several remakes and unreleased titles that have been highlighted for their potential or interest but have yet to see completion or release. Trevor Storey, also known by the nickname ‘Smila’, is known for his involvement in the retro gaming scene, particularly for his work on graphics and design. His contributions to the enhanced graphics for the PC version of “Armalyte” showcase his skills and dedication to bringing classic games to modern platforms.
Challenges and Expectations
The development and release of game remakes, especially those handled by small teams or individual developers, often face numerous challenges. These can include technical difficulties, licensing issues, and the balancing act of staying true to the original game while updating it for contemporary audiences. Fans of the original “Myth: History in the Making” have high expectations for any remake, given their attachment to the game’s original charm and gameplay mechanics.
Legacy and Community Interest
The original “Myth: History in the Making” holds a special place in the hearts of retro gaming enthusiasts. Its blend of action, adventure, and educational elements, through the exploration of various mythologies and historical periods, was innovative for its time. The interest in a remake by Trevor Storey indicates a continuing appreciation for the game and a desire to see it revived for new and old players alike.
While the remake of “Myth: History in the Making” by Trevor Storey is an anticipated project within the retro gaming community, it remains unfinished as of the last update. The project exemplifies the challenges faced by developers in bringing classic games back to life, as well as the enduring legacy of the original titles that inspire such remakes. Fans of the original game and the retro gaming community at large continue to watch for updates on the project, hopeful to one day experience a modernized version of this classic adventure.
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#######Microids’ Barbarian Remake
Microids, a notable name in the gaming industry, ventured into reviving a classic with their remake of “Barbarian: The Ultimate Warrior,” a game originally developed and published by Palace Software in 1987. This game, known for its one-on-one fighting mechanics and distinctive aesthetic, was a hallmark of the era, capturing the attention of gamers with its action-packed gameplay and controversial marketing.
###Development and Release
The remake, titled “Barbarian: The Death Sword,” was developed by Microids and published by Anuman Interactive. It was released on February 27, 2012, for iOS platforms, including iPhone, iTouch, and iPad. Priced at $1.99, the game aimed to bring the classic fighter to a new generation of gamers while retaining the essence that made the original so memorable.
###Gameplay and Features
“Barbarian: The Death Sword” stays true to the original’s one-on-one fighting game format but introduces updated 3D visuals, new modes, unlockables, and cross-platform local multiplayer. The gameplay, while maintaining its simplicity, was noted for its potential depth that might not be immediately apparent. The controls, however, received mixed reviews, with some finding them to be basic and clunky.
The remake received a lukewarm reception, with critiques focusing on the gameplay’s basic nature and the controls’ responsiveness. Despite these criticisms, the game was appreciated for its faithful adherence to the original’s spirit and its graphical upgrade from the 8-bit version. The audio and visuals were highlighted as well-stylized, though not without their issues, such as occasional bugs and repetitive soundtracks.
Microids’ “Barbarian: The Death Sword” serves as a bridge between the past and present, offering a nostalgic experience for fans of the original while attempting to attract a new audience with its updated graphics and additional features. While it may not have achieved widespread acclaim, it stands as a testament to the enduring appeal of “Barbarian: The Ultimate Warrior” and the challenges of modernizing classic games for contemporary platforms.
A Microid’s Barbarian never released for PC Windows.