>Back in 1993 a friend and I decided to try to make a game based on Alien Breed but with split screen scrolling. We had all sorts of problems and in the end we had to cut away the 1-player and 2-player missions and save what we could. We were left with our Death match game, which we enjoyed way too much.
RENEGADES DELUXE 2014
It has taken 3 years of on and off work to finally see this through to completion
We now have a final version ready to offer the Amiga community
Why now, after all this time?
I had to go back to working on Renegades because I felt that I could have made it look a ton better than I did back in the day. I didn’t devote my full attention to the graphic work as I should have done and I always wanted to fix that and create new maps for the game as well as add a music track to the title screen which Marcus Becker very kindly allowed us to use, his tracker mod was perfect and I badgered him so much to obtain his permission to add it to our game, I was over the moon when he agreed as it was just perfect and sets the mood just right.
Those wanting to hear a high def version of his track ‘Use Your Right’ can head over to his Soundcloud and hear not only that but many more of his tracks.
Getting the programmer to come back to this project after so many years originally and then after so many stop and starts was very difficult as we both have our lives to live and finding time to create this was tricky. Luckily for me my final push has given us the drive to see this through to completion.
Download the .ADF
(*SPECIAL REQUIREMENTS* 2 players required to play this game)
I am looking into the possibility of creating map-packs for this game with their own tilesets for the future.
>List of changes to the original :
- No ‘Made in Amos’ screen, instead it’s ‘Pickups explained’
- New title screen artwork
- New title screen music by Marcus Becker
- New character selection screen
- New character selection graphics
- Slightly tweaked character stats
- New in-game screen
- New title set
- New maps
- Jammed doors
- Fake walls
- Random pickups that vary each time you play the map
- Injury (more injured walk slower)
- Bleeding when injured.
- Randomized ‘Winner’ and ‘Loser’ messages.
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