Space Harrier (スペースハリアー Supēsu Hariā ) is a third-person rail shooter game, released by Sega in 1985. It was produced by Yu Suzuki, responsible for many popular Sega games. It spawned several sequels: Space Harrier 3-D (1988), Space Harrier II (1988), and the spin-off Planet Harriers (2001).
Space Harrier was originally made for the arcades, and later saw ports to many home game systems. Space Harrier‘s release on the Sega Master System is notable, as there were two versions: one was just like the arcade, while the other, entitled Space Harrier 3-D was actually a sequel.
It was one of the first arcade games to use 16-bit graphics and Sega’s “Super Scaler” technology that allowed pseudo-3D sprite-scaling at high frame rates,with the ability to scale as many as 32,000 sprites and fill a moving landscape with them,along with over 32,000 colours displayed simultaneously on the screen. It also introduced a true analog flight stick for movement, with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction.
>The Remake :
Zip through the Fantasy Zone’s landscapes at sonic speed, blasting away various enemies.
Extract the zip package. Run and click “Register VGL”. This will copy the vgl.dll library to the system folder and register it. After setup, you may now run the game by clicking the file .
Arrow keys = move
Z = fire
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