Last updated on September 19th, 2024 at 03:37 pm
Shoot’Em-Up Construction Kit (a.k.a. SEUCK) was a “construction kit” for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987. It allowed the user to make simple shoot-em-ups by drawing sprites and backgrounds and edit attack patterns. The advertising promoted the Kit with the phrase “By the programmers of Wizball and Parallax“.
Seuck Shoot ‘Em Up Construction Kit is a notable video game development tool created by programmer Seymour Seuck in the early 1990s. It was published by Gremlin Graphics, a company well-known for its contributions to the gaming industry during that era. This kit allowed users to design and create their own side-scrolling shoot ’em up games, making it accessible for aspiring game developers and enthusiasts.
### Key Features and Ideators
-Seymour Seuck: The primary ideator behind the kit, Seuck was also known for his work on other games, including “Krakout” and “The Great Giana Sisters.”
-Gremlin Graphics: The publisher played a significant role in distributing the kit, which became popular among Commodore 64 users.
### Curiosities and Impact
– The kit was praised for its user-friendly interface, enabling non-programmers to create complex games with relative ease.
– It featured a variety of tools for designing graphics, levels, and gameplay mechanics, which contributed to a vibrant community of amateur game developers.
– Over the years, the Seuck Shoot ‘Em Up Construction Kit has been celebrated in retro gaming circles, with enthusiasts continuing to create new games using the original software.
This construction kit not only democratized game development during its time but also left a lasting legacy in the realm of indie game creation.
The Kit came with demonstration games to show you what could be done. The Commodore 64 (C64) version came with Slap ‘n’ Tickle (inspired by Slap Fight), Outlaw (a Wild West shoot ’em up), Transputer Man (set inside a computer) and the bizarre Celebrity Squares (featuring graphics drawn by several C64 personalities).
The Amiga version featured Slap ‘n’ Tickle, Quazar and an “army man” game, Blood ‘N’ Bullets. Games could feature still screens (held for a set number of seconds), “push” scrolling (based on the player’s movement) and constant vertical scrolling.
Bonus point items were possible, as well as extra lives awarded at regular scoring intervals.
Since it was possible to save games as stand-alone files, games companies and magazines received many games created with the Kit.
While in college, Ray Larabie who is best known for his custom typefaces, created a number of games using SEUCK.
Because of their quality and uniqueness they spread throughout the Amiga community quickly via the BBS network, many ending up on Amiga Magazine coverdisks.
Titles include “Monster Truck Rally,” “Wielder Of Atoms,” “Mulroney Blast,” and “Smurf Hunt”.
nxs23.c64.cbm.D64.Shoot.Em.Up.Construction.Kit.1987.Outlaw.Productions
In 1987 the programmers of PARALLAX and WIZBALL decided to give away their trade secrets.
It was something special and
still it is a diamond in the roof for nostalgic and devoted to Commodore Mighty Era ,
so Andrew Fisher maintains a sharp website dedicated to S.E.U.C.K. : menu ,guide, tips, articles .
[SEUCK Vault]
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I’d like to add many more features than that of the original versions, some of them include:
Ingame music
Hiscore tables
Parallax scrolling
This is for testing purposes.Only the “Edit Objects” and “Import GFX” menu’s are working at the moment.
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Another Seuck Remake in glbasic here :
Download the latest S.E.U.C.K. (Win32, Linux, Mac OSX)
(Version 2010-03)