Last updated on April 5th, 2026 at 05:39 am

“Ubik” is a video game developed by Cryo Interactive and released in 1998 for PlayStation and Windows. The game is based on the science fiction novel of the same name by Philip K. Dick.
The game faithfully captures the novel’s essence through its stylish, retro-futuristic visuals depicting a decaying 3D universe—think crumbling corporate towers and eerie half-life morgues that evoke themes of time, reality, and existential slippage. Fully voiced dialogue, ranging from solid to serviceable, delivers exposition-heavy exchanges that propel the movie-like narrative structure, making it a compelling linear experience for fans of Dick’s labyrinthine plots. Its strictly linear mission sequence limits replayability and freedom, potentially frustrating open-world enthusiasts. The pervasive aesthetic of decline and degradation, while thematically true, can feel visually oppressive or dated to modern eyes. Worth playing for Philip K. Dick devotees or sci-fi adventure fans seeking a cerebral, book-faithful journey with strong atmosphere and voice acting—despite its rigid structure and somber look.

He is working for a company called Runciter Associates in Los Angeles (in the year 2019), and his job is to protect companies against industrial spying from other companies.
With genetic engineering and the development of replicants both sides have PSI-powers at hand to reach their targets.

In the game you lead, train and equip a squad of selected individuals (with various abilities, be it several kinds of weapon skills or PSI) through 3D-realtime rendered maps, where you sometimes can interact with your environment or even talk to some individuals.
Connecting those missions are many rendered cinematic cutscenes.







