Awesome is a science fiction action computer game released by Psygnosis for the Amiga and Atari ST in 1990. It features a variety of gameplay styles, from overhead shooting to Asteroids-esque sequences, and a pre-rendered ray-traced intro sequence.
The antagonist of the game is John Winner.
Graphics and music from the game were featured in Psygnosis’s later game Lemmings as in-jokes, in a Taxing rated level called “What an AWESOME Level”. These references were supported by cameo versions of the title music, arranged by the composer Tim Wright.
Complete the first action segment, then move the pointer to the “Shield” box in the to left corner of “The Armoury” screen. Hold [Keypad Plus] and press Fire. The screen will flash to confirm correct code entry. Refill energy to all the weapons. Shields can still be depleted when hit, but the ship will be indestructible when they reach 000. Additionally, press one of the following keys during game play to activate the corresponding cheat function.
|Skip action sequences||[F1]|
|Select various weapons||2 to 9|
|Select more weapons||0, [Minus], [Equals] or [Plus]|
|Remove extra weapon||1|
Hint: Winning the game:
Select the last planet as a destination. Once the spaceport is entered, a short animation showing your ship leaving the galaxy will begin.
Solution by teltronostalgic:
Go to Aquoss then Tundrars then Follas. The first bit to Follas is a fuel convoy-pick up ALL the fuel here. From Follas go to Volcurn.
The first bit to Volcurn is a space station where you pick up a much needed energy collecting laser. From Volcurn go straight to Bacillius. The first bit to Bacillius is another space station. Shoot the required parts of the station and then crash the ship in to the middle part whereby you’ll collect all the fuel blobs hidden there – then pull away quick.
Use the energy collecting laser on the next shooting bit to restore energy.
You should have enough fuel now to go straight from Bacillius to Morb, missing out TWO planets! You’ll need a plasma cannon or similar for the trip to Morb. Also use as little fuel as possible going from planet to planet. You still need very good arcade skills, but try it, i’ve done it!
A W E S O M E T R A D E S E C R E T S "Aquoss Inninent" The unemotional, yet strangely smooth sound of the ship's navigational computer] disturbs my musings. We should be cruising towards our home galaxy at this moment in time, but my crew has been restless for a number of days now. So, as mutiny would be more than a little inconvenient at present, I decided to visit the first suitable system we came across to indulge in a spot of trading.... in the hope or relieving some of the boredom. We are currently journeying home from a fairly unsuccessful trip to Skillion, and I suppose it was inevitable my crew would require a diversion sooner or later. Normally I wouldn't allow myself to be swayed by subordinates, but as we've all had a rough time lately, I thought it be best to let them have their way.....also the blaster they shoved up my nose helped me reach what they called "The right decision." That's why we're here in the Octarian system - wherever that is - hyperspacing towards a particular wet planet by the very unoriginal name of Aquoss. My onboard facilities reveal there are eight planets in this system. All, according to my info, diverse and dangerous, but also all potentially profitable. Swarms of ailen creatures infest all planets in the system and there are rumours of giant Space Creatures that lurk off-world waiting for unsuspecting prey to cruise by. There's apparently even a dead planet somewhere in the system called Morb......and to think I could be 12 light years closer to home by now. Unfortunately, my data also reveals that fuel in this system is an incredibly expensive commodity, so our chances of making mucho moolah could be severely hampered - a little fact I intend to keep from my crew for as long as possible. Apparently the only way to gain fuel is to undertake missions or trading contracts for ruling bodies. In a ship like Elapidae, my Cobra Class Rr4, I, sorry we, should have no problem making some sort of killing..... Especially as the trading system here is reportedly fairly lucrative: Diogem Disks - the monetary system here - are plentiful and Chrollum Crystals abound throughout the galaxy. I also hear on the spacewave that fields of asteroids bursting with crystles are abundant: Which reminds me, I must pick up some decent mining lasers at the first opportunity. Elapidae is a fairly spunky craft, even with only basic weapons attached, therefore I feel we have a good chance of leaving here with more than we came. Particularly as our speciality is pilfering - I can't imagine this warphole of a system having anything as sophisticated as Elapidae so extracting goods from other craft shouldn't be too difficult. With a bit of luck we should be able to continue our voyage home before too long with a hold full of interesting cargo. But before we impulse towards Aquoss I think I'd better check out the airwaves, just to catch up on the latest...... A L L S Y S T E M S G O N E The Homikahns are a militaristic race who originate from a galaxy only light years from the Octarian system. They themselves are not very sucessful merchants and have been envious of the Octarian's trading strategies for years. Basically they want in. However, even though the Octarians aren't exactly peaceable people, they are galactic pussycats compared to the Homikahns - trading with whom, they feel, would be a dangerous and limited-profit exercise. Being warlike, the Homikahns do not like to take no for an answer, they decide that if they can't trade with the Octarian system then no-one will....They're about to make a hole in space. They have the power, they have the technology, they have the inclination......Octaria is a goner!!! M E A N W H I L E While scanning the airwaves for snippets of news, a freak Stat-Storm enables your already powerful receiver to pick up a message from the Homikahn leader to his attack-systems' commander. He orders him to ready something called a Promethean cannon for firing on Octaria. Your onboard facilities inform you that this cannon is a weapon of unfathomable capabilities and certainly sufficient to wipe out an entire galaxy. To achieve such a task it needs a phenomenal amount of power; Power that it draws from the Homikahns' sun. However it will take the cannon quite some time to charge to a sufficient level to totally destroy Octaria - unfortunately, exactly how long is not known. Obviously you now have to get out of the Octarian system before it becomes vacuous. And you realise that should others hear of the impending doom then the race for fuel and the ensuing manic exodus would certainly impede, if not completely negate, your efforts to escape. You decide to keep what you have learned to yourself...... The knowledge that some planets will be difficult to reach - being essentially guarded by huge and aggressive leviathans - is a little diconcerting, but you now have great incentive to make it to each of the Octarian worlds. The price of fuel makes Planet-Hopping the only feasible way out. And knowing that the system is doomed gives you an increased lakadaisical attitude towards other space users. Once you have suitable weapons onboard, foraying guarded convoys and engaging space pirates in battle for their booty seems the logical way to quickly gain wealth and cargo. As you're some way from the edge of the Octaria and as your ship will require many tons of fuel to get to the edge of the system, you appreciate you'll need all your trading and battle skills to get out in time. The only thing left to do now is inform your crew of the situation..... T H E G A M E You command the enhanceable Starship Elapidae and her crew as you hyperspace from planet to planet in an effort to get sufficient fuel to leave Octaria before she blows. However, your Rotational Scrolling interplanetary hyperspace travels are constantly interrupted by other space users such as swarms of pirates, asteroids, cargo convoys and the occasional space station to name but a few.... Pirates are out for plunder and stop at nothing to get it. You have to wipe out each attack wave - collecting items, such as Energy Cells, Booby Traps (if you're not careful) and disks, from conquered pirates - before you can continue your hyperspace journey. Asteroids can be shot to avoid collision or mined for their crystals. However, this lucrative exercise is only possible with mining lasers attached to your ship. Cargo and Trader convoys are patrolled by police or pirate security ships which have to be knocked out before the cargo can be expropriated. As the game progresses the patrolling ships fight more fiercely to retain their cargos. Space stations are few and far between, but they hold many secrets. When approaching a planet the landing-craft forward of your ship segments from the main body and the view changes to show a rear view of your battle with monstrous Space Serpents. However, not all planets are guarded by these leviathans. Having successfully dealt with the Serpents, the screen display changes again to show your ship from above as it skims the planet's surface. Swarms of ailen creatures attack your ship; blasting them rewards you with extra oxygen for the dash to the underground complex. During this level the bottom left of the screen displays the amount of oxygen you have, bottom middle shows how many ailens require annihillating before an arrow appears to point the way to the landing site while bottom right displays number of shields you have left before your oxygen starts depleting. Pressing the space bar while over a landing site results in a touch-down. Once set down on the planet you leave the ship to fight your way through more aliens as you race on-foot to the entrance of the underground installation. You have limited oxygen for this task - determined by the number of aliens you destroy before touchdown - and each time you come into contact with enemies your supply is impoverished. When inside the complex you logon to the planet's network computer and trading may commence. It is at this stage that you exchange disks and crystals - values of which vary from planet to planet - for weapons to enhance your ship and sell cargo.... if the price is right. You may also take on extra crew members should you require them. S H I P E N H A N C E M E N T S I N C L U D E Spherical Bombs Peripheral Gun Pulse Laser Mortar Bolts Sonic Mining Lasers Flame thrower Mortar Shower Wide-Beam Plasma Cannon Radial Disrupter (Press space bar to fire) Other more advanced weaponry is available.....if you know where to look. Fuel can not be bought as such, only earned by undertaking missions or contracts for governing bodies. Available missions or contracts can be perused through the trading screen, as can market news. You also plan your next destination from inside complexes using the Navcom Screen. You use the Navcom to position your next destination in relation to the planet you're currently on. You decide whether you should stick around waiting until your destination orbits closer - thus saving precious fuel - or go now and save money on hotel bills. Please note that hotel expenses vary from planet to planet. When making this decision you should examine all contracts available to you and also take future journeys in to account. The Navcom screen also displays your wealth, fuel and hotel bill, current planet and selected destination plus actual date and predicted date. T H E E I G H T P L A N E T S 1. Sea World: Aquoss 2. Barren World: Tundrars 3. Forest World: Follas 4. Lava World: Volcurn 5. Desert World: Grosbar 6. Organic World: Bacillius 7. Ice World: Cryogene 8. Dead World: Morb Once trading is complete and you've selected your next destination, pressing Exit will take you back to the logon screen from where you select Return To Ship to continue your journey. Y O U R O B J E C T I V E To get our of the Octarian system before it's destroyed!! S H I P ' S S T A T U S S C R E E N Click on Shield or Cannon to balance power between the two. Click on weapon representation to select it. Click again to de-select. Click on Exit to return to the game. J O Y S T I C K Control of your ship with the joystick may take some getting use to in the Rotational Scrolling sections, but direction and firing commands are standard: Left for left, right for right, fire to fire and so on.... The joystick also controls the pointer on selection screens. Use space bar to fire Radial Disrupter. K E Y S Pause: Delete Unpause: Help Restart: Escape --- Typed by RC PILOT