Imagine a machine that can laugh and cry, learn and dream, and can express its inner responses to how it perceives you to feel.
It can express itself in a natural manner but also allows you to visualize the mental imagery emerging in its mind.
The Laboratory for Animate Technologies is creating ‘live’ computational models of the face and brain by combining Bioengineering, Computational and Theoretical Neuroscience, Artificial Intelligence and Interactive Computer Graphics Research.
Developing multidisciplinary technologies to create interactive autonomously animated systems which will define the next generation of human computer interaction and facial animation.
BabyX is an interactive animated virtual infant prototype. BabyX is a computer generated psychobiological simulation under development in the Laboratory of Animate Technologies and is an experimental vehicle incorporating computational models of basic neural systems involved in interactive behaviour and learning.
These models are embodied through advanced 3D computer graphics models of the face and upper body of an infant. The system can analyse video and audio inputs in real time to react to the caregiver’s or peer’s behaviour using behavioural models.
BabyX embodies many of the technologies we work on in the Laboratory and is under continuous development, in its neural models, sensing systems and also the realism of its real time computer graphics.