Black Magic is a multi-directional scrolling action-adventure game designed by Peter Ward and published by Datasoft in 1987.
The evil wizard Zahgrim has turned the good wizard Aganar to stone, removed his six eyes, and placed them in different locations across the land so they may view the destruction being reaped. The player’s objective is to find the six eyeballs scattered across the land which are needed to pass the Blind Statue. Once the eyes are placed back in the Blind Statue’s empty sockets, a message appears explaining how to end Zahgrim’s rule over the land once and for all. It is achieved by entering his castle, a wicked and difficult maze of traps and monsters.
The gameplay involves moving through a large, side-view scrolling world, collecting items, shooting arrows at enemies, and casting spells. The world scrolls both vertically and horizontally, and most areas within it do not have to be visited in a fixed order. Resources are limited. You are always on the verge of running out of food, and arrows are also in short supply. When one of the statue’s eyes is collected, new types of monsters appear in the world making travel more difficult. This makes the game play differently depending on the order the eyes are collected.
Spells provide alternate approaches to problems. You can turn yourself invisible, for example, so monsters can’t hurt you. Or you can freeze water so the creatures in it cannot move. New spells are unlocked with each rank.
Black Magic is an arcade adventure released in 1987 by Datasoft also for C64.
Very different version from the Amiga one.
Black Magic is a ambitious game. Mazes, animals, various kind of difficulties. Learning where the eyes are is a priority. When you collect all the eyes and bring them to the statue of Aganar then the game is not over yet: you have to bring down Zahgrim, and so confronting him in a final duel.
Black Magic is a game world, primitive but effective. Music is almost only effects.