Deuteros: The Next Millennium is the sequel to the sci-fi strategy video game Millennium 2.2, published by Activision for the Amiga and Atari ST. Ian Bird designed and wrote the game, with graphics by Jai Redman and music by Matt Bates.
In Deuteros you have to mine , manage resources, explore the Solar System and beyond. 3 categories of civilians are trained: Producers, Researchers and Marines, out of a pool of 6000 population. New bases built on other planets must be manned with new teams of Producers in order to construct the shuttles and derricks needed for supply. Some of these events are “milestones” which will trigger new technology to be researched by the scientists.
The player has to take care mostly of the transaction between the planets and the factories and distribute their supply with shuttles and long-range spacecraft. New technology (such as automation computers or teleport) will replace some of the player’s involvement, as the player must later concentrate on war.
The game is set some 800 years after Millennium, in a time when mankind has won the struggle to make the Earth habitable again but lost its spacefaring capabilities, when the Martians, moments before they were defeated in Mars, hid a small robotic fleet just when Earth was re-settled, and destroying the Moon Base moments before humans returned to earth as a final deed of vengeance. 8 centuries later, the humans attempt to reach space travel again and rediscover old secrets.
Initially the player has Earth resources with which he can build ships and orbital factories. The first factory will give the player the technology to make IOSs (interplanetary operations spacecraft) which he can build orbital factories over selected planets and moons of the solar system. First the player can use the IOS to extract material from asteroids not found on Earth (such as silver, platinum etc.), and later build bases on the selected planets with the orbital factories so that exotic material is steadily produced.
In the process the player will meet the Methanoids, colonists from the first game who declared independence when Earth was re-settled. Now they dominate Trans-Neptunian space and act secretively, only allowing the player to swap mined goods for materials they need.
Once the player builds a sixth orbital factory (or gets the methanoid laser from trading a lot with the methanoids), the Methanoids will declare war, and in the process the player will have to research and manufacture battle drones and also copy the self-destruct mechanism of the enemies. A teleport system (for inanimate objects) will be discovered that will eliminate the need for supply IOSs.
Once the player conquers all of the solar system, they will discover some alien messages and a blueprint for faster-than-light travel. New technology will allow the player to construct SCGs (star-class galleons) and travel to Proxima Centauri, the first of the seven star systems that have to be conquered. In the process the technology “Hyperspace travel” will be acquired.
Winning requires conquering 8 systems and collecting of 8 parts of a mysterious machine scattered by Methanoids.
Upon winning, the game ends with a mini video clip that shows three picture-slots with icons and pictures of in-game objects changing every 3 seconds accompanied by the main music of the game.
Go to the surface or the orbital stores room. Then hold [Shift] and press C. The screen will turn green to confirm correct code entry. Hold [Shift] and press C to resume game play. Click on the master control icon and enter the stock screen. An unlimited amount of each item will be available, even though only one will be displayed. Additionally, orbital space stations may now be built with only one frame section.
Deuteros: The Next Millennium – Hints
1 - LOAD THE GAME 2 - BUILD UP THE EARTH STATION... TONS OF GOLD 2 3 - CREATE FACTORY ABOVE LEDA (JUPITER SYSTEM) AND GET PLENTY OF GOLD 4 - CREATE 3 MORE FACTORIES IN ORBIT : I LIKE JUPITER LEDA TITAN MOON 5 - VISIT THE URANUS STAR SYSTEM : AND DOCK WITH AN ALIEN SPACE STATION: 6 - WHEN YOU GET THROWN OUT RETURN TO EARTH AND DISMANTLE THE SHIP 7- YOU GET A COSMOPOD 8- DEVELOP THIS AND RETURN TO THE ALIEN BASE 9- KEEP TRADING UNTIL THE ALIEN WARNS YOU AND GIVES YOU THE LASER PLANS 10- WAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 11- FOR CHRIST SAKE I HOPE YOU HAVE GOT ENOUGH GOLD OR YOUR DEAD (SEE CHEATS AT END) 12- ATTACK AN ALIEN BASE : IT BLOWS UP SO GET THE HELL OUT OF THERE DEVELOP THE DESTRUCT SEQUENCE ANDS FIT TO ALL YOUR BASES 13- ATTACK ANOTHER ALIEN BASE : LAND AND DE-ACTIVATE THE PANIC BUTTON USE THE TWO LEVERS ON THE RIGHT 14- GO TO THE STORES 15- DEVELOP THE ANTI MATTER TRANSPORTER : FIT TO ALL BASES NO MORE FERRYING STUFF JUST BEAM FROM ONE BASE TO ANOTHER 16- NOW BUILD AS MANY BASES AS YOU CAN 17- YOU MAY GET THE GAME OVER MESSAGE IGNORE IT AND JUST CONTINUE ON CAUSE THERES MILLIONS OF ALIENS IN OTHER SYSTEMS.. 18- IN GENERAL WHEN YOU BUILD A BASE : FIT A OPERATIONS COMPUTER AND YOU ONLY NEED 1 PRODUCTION CREW FOR THE GAME 19- DEUTEROS FANS CAN GET MY SAVED GAMES + FURTHER SOLUTIONS BY CONTACTING ME VIA ANY CRACK MEMBER ......... CHEATS: THE BELOW CHEAT ARE FOR USE WITH AN ACTION REPLAY IF YOU CANT ENTER THEM TOUGH SHIT !!!!!! WHILE IN EARTH ORBIT ONLY ~~~~~~~~~~~~~~~~~~~~~~~~~ CHANGE THE FIRST BYTE ONLY ADDRESS TO $ GIVES OFF FRAMES 1386A FF 15 BANDAID 13870 FF 15 R FRAME 13874 FF 15 DRONES 13903 FF 200 GRAPLES 13871 FF 15 COMPSPOD 13875 FF 15 ------------------------------------------- --- Typed by TRACKER of CRACK
Deuteros: The Next Millennium – Manual
DEUTEROS COMPLETE DOCS AND SOLVE Introduction - These Docs Consist of the Description of All the ICONS which explain how to play the game, and a SOLVE...since everything in this game happens in a order according to the players action it is almost impossible to write a 100% step by step solve. Sorry if you find errors in the docs or something that I forgot to include but I was too lazy to go over the docs to see if I missed something. Also sorry about the time it took me to write these docs but that is how it is when YOU MAKE THE DOCS yourself as you play. Well last thing thanks to Skid Row for cracking This Awesome game. Control Panel Icons ------------------- At the top left hand corner of the screen you have a bunch of icons. Some of these icons you will not have at the beginning but they will appear as you advance in the game. Here is what they are and what they do. Time Advance - click on this and it will advance time until you press the mouse button again. You can also advance time by clicking on the bar at the bottom of the screen that tells the year, # of days, and the stardate. Master Control - shows you all the orbital factories, interplanetary spacecrafts, and starships that you have in that system. You can access any of the above just by pressing on them. Stocktaker - clicking on this will show you a list of all the minerals and all the orbital factories that you have. Pick any mineral and it will show what orbital factory has it and how many tons it has. There are also two icons at the bottom, one is Switch Storerooms and the other Team Roster On/Off. Switch Storerooms - shows your orbital factories and a bar at the right hand side with red buttons. Each red button indicates an item. Clicking on a red button will show you a picture of the item you selected, its name, and what orbital factory has it and in what quantities. Click on the switch storerooms and then click on the Team Roster On/Off icon. Team Roster On/Off - shows you all the teams you have (Pilots, Researchers, Producers), how many people in each one, their location, and their rank. At the bottom there are two arrows (previous page and next page) which are used when you have more teams than can fit on the screen. Rank Name # of People Location ------ ------ ------------- ---------- PRF RICHIE 250 EARTH Deposit Analysis - shows you all the planets that are in the system. Clicking on a planet will show you all the minerals it has and all the moons that are around it, if any. Now you can click on a moon and see what minerals it has. If you have an orbital factory around that planet it will show you a picture of it at the bottom. Click on the planet again to zoom out. At the top the screen it tells you the system you are in and the planet you selected. Later in the game you can click on the sun which will zoom out even more and show you all the other systems. Click on a system and it zooms in showing you all the planets that are in that system. Disk Access - at the top of the screen there is a timer showing how long you are playing and the last time that you saved your game. There are also some icons in the middle of the screen and they are: Disk Directory - clicking on it will show you all the saved games that you have on a disk. Format Disk - format disk. L.E.D. Toggle - turns led on/off. Run Demo! - suppose to run a demo of the game but it does work, at least not on my amiga. Save And Load Game - clicking on the green arrow next to the disk will load a game and the red arrow will save a game. Clicking on a game will allow you to name it. You should use at least two save disks in case one gets messed up. Shuttle And IOS Threshold - tells the auto cargo computer (will get later in the game) when to refuel. Clicking on the + and - signs you can set at how many tons of fuel the computer should refuel at. News Bulletins - tells you the news reports (almost useless) except maybe for the little screen at the bottom (Repeat Last Bulletin) which shows you the last message that the scientists left you in case you forgot what they said. Earth City - takes you back to Earth city (I will explain all the icons there later). Star Selector - (Later in the game) Shows you the different systems. Clicking on a system will take you there showing you all the factories, IOSs, and starships (just like the Master control except that this is for other systems) that you have there, if any. Various Locations ----------------- These are the locations on Earth and also on Orbital Factories. You will not have some of these at the beginning but they will appear as you advance in the game. Production - lets you produce any of the things that your scientists developed. Ok, at the right side you have a bar (same one as in the Stocktaker) that shows you all the things that you can produce (the list will increase as your scientists develop more items). Green buttons indicate items that you can produce, red buttons indicate items that you can't produce due to the leaders low rank, yellow buttons indicate items that can only be produced in orbit. Moving the mouse over the buttons will show you a picture of the item in the book and its name at the top of the screen. Clicking on an item with a green button will start producing it unless there is not enough resources to produce it. Then it will tell you what resources you are missing or have too little of. At the bottom of the screen it shows you the leaders name, his rank, and the number of staff (maximum of 200). There is also an icon next to this whick allows you to send the leader and his staff to bay where you can transport him to a different factory. Shuttle - clicking on this will put you inside a shuttle (if you have any). Also you cannot set a course for a shuttle it can only travel between an orbital factory and the surface of a planet. Here you have the following icons that a shuttle has: Service Ship - puts you outside the shuttle so that you can service it (the craft must be in a bay to be able to service it). I will describe it under the Shuttle Bay Icon. Supply Computer - (Later in the game) Clicking on this allows you to program the computer so that it will keep transporting different minerals by itself. Here you will see a list of all the minerals and dots on the left and right of mineral. It also shows you all the way on the left and right side the two locations between which the shuttle is transporting the minerals. Ok, the left hand side location and its arrow is allways shown in green and the right hand side location and its arrow is shown in brown. If you want to transport a mineral from the left hand side location to the right hand side location you click on the left side of the mineral and a green dot should appear. Then click on the Engage A.C.C. icon at the bottom and the computer will start transporting it. If you want to transport a mineral from the right side location to the left you do the opposite. You click on the right side of the mineral and a brown dot should appear. Then Engage the computer and it will start transporting the mineral. At the bottom there are four icons: Engage A.C.C. - engages the auto cargo computer. Disengage A.C.C - disengages the auto cargo computer. Complete Cycle - if you have the computer transporting three minerals and it is only on the first one and you want to disengage it but you want it to transport all three minerals first then you click on this icon so that the computer will transport all three resources and then stop. Clear Setting - clears all that you selected. Dock - click on this and the shuttle will dock after advancing a day. Land - land Launch - launch Pod Mounts - shows you what pod you have and what is in it. If you have a part of an orbital factory in a pod then clicking on it will activate it. Switch Views - switches views between an information screen which tells you what the shuttle is carrying, how much fuel it has, its location, its pilot, etc. and a picture showing where you are located. Training - here you have three doors for recruiting different teams. One is researchers, one for producers, and one for marines (pilots). On the left side in a bar in shows you how many people you have for recruiting (you start with 6000). In each door there are two arrows (return to pool and recruit). Click on the recruit arrow for researchers until it reaches its maximum (100). Then pass days and the door will close. Wait until it opens which means 100 researshers have been recruited. Then click on the arrow again and recruit another 100 (you can have 250 researchers as one team, 200 producers as one team, and 41 marines as one team). When you recruit researchers they are automatically transfered to Research, producers are transfered to Production, and marines are transfered to Shuttle Bay. Team Ranks Team Ranks Team Ranks ------- -------- --------- -------- ----------- -------- Marines - Pilot Producers - Technician Researchers - Apprentice - Captain - Doctor - Engineer - Admiral - Professor - Expert - Warlord Research - this is where the scientists research all the cool stuff. On the right side you have buttons that show all the things that you can research. Green buttons indicate items that have already been researched, red buttons indicate items that were not researched, and yellow buttons indicate items that are in the middle of being researched (started but not finished). Click on an item and the scientists will start researching it. At the top it tells you the name of the item, the tech level, and how many percent your scientists have researched. Once the item is researched it tells you its mass and what minerals you need to build it. It also tells you where the item may be produced (in orbit or on Earth). At the bottom of the screen you have the leaders name, his rank, and number of staff. Some of the items, later in the game, you will not be able to research until your leader advances in his rank. Shuttle Bay - here you make new shuttles, equip them, assign their crew, and refuel them. At the top you have a New Shuttle icon. Click on it and it will raise a new shuttle if you have build one. Now at the top you have a dismantle icon which will lower the shuttle but it will not destroy it. There is also a kind of a map showing all the section of the shuttle (the crew section, pod mounting, and engine mounting). Just click on any section and the big shuttle in the middle will move to that section. Here is a descrition of all the sections. Crew Section - here you can see the front of the shuttle and 4 vacant spots to the left of it. You should first train 41 Marines and they will appear on the first vacant spot. Click on the Marines (assign crew) and they will show up under the shuttle. If you want to remove the pilot just click on one of the vacant spots (remove ship's crew). After assigning a crew there is a bar at the bottom with MeH written next to it. Click on the + sign (fuel ship) until it reaches 250 tons (max. amount of fuel). If you have no fuel you must first research Hydrogen Methanol Fuel (MeH fuel). Once you have it researched your mining rigs will start producing it. Later in the game when your scientists develop an Auto Cargo Computer an icon with ACC written on it will appear next to the shuttle. This icon is used to install the A.C.C. unto the shuttle. You can also access the shuttle just by clicking on it which will put you inside. Pod Mount - in this section of the shuttle you can install three different pods to transport anything you want between a planet and an orbital factory. Under the shuttle you have three icon representing the three pods (supply pod, tool pod, and team pod). Install Supply Pod - supply pods are used to carry minerals only and have a maximum capacity of 250 tons. Once you have a supply pod installed click on it and pick the mineral you want to take (you can only carry 250 tons or less of only one mineral per pod). Click the right mouse button to exit the menu and under the pod you will see the name of the mineral you picked and how many tons are in there. Install Tool Pod - tool pods are used to carry items and equipment such as derricks and orbital factory sections. Once you have it installed click on it and a menu of all the equipment you can take will appear (the list will get bigger as your scientists develop more items). Pick an item and click the right mouse button to exit. Like in the supply pod the name of the item that you picked will appear under the pod. Install Team Pod - team pods are used to carry either producers or marines to other stations. Once you have the pod installed click on it and four vacant spots will appear. If you have someone in shuttle bay they will appear on the first vacant spot. Click on them and they will be transfered to the team pod. Only one team can be carried in a pod. Press the right mouse button to exit. Below the pod you can see the name and occupation of the dudes that are inside. Engine Mounting - the only thing here that you can do is install the engine into the craft. There is an icon at the bottom called install drive unit, just press it and the engine will be installed. Resource - here it tells you what resources the planet has. At the bottom right corner there is an icon called Add Mining Rig. When you finish building a few derricks you should go here and add rigs so that they will start mining. You can have a maximum of 8 rigs mining on each planet. Each derrick produces 1 ton of each mineral per day but in some cases it may produce more. Minig Store - here there is a list of all the minerals and how many tons of each you have in stores on that perticular planet or orbital factory. To the left there is a bunch of buttons just like in Production and Stocktaker, each one representing a tool or some equipment. Click on the first button (Resource Mining Rig) and it will tell you how many you can build with the available resources. If there is not enough tons of a particular mineral then the mineral will be highlighted in red. At the bottom of the screen there is Switch Storeroom icon. Switch Storeroom - clicking on this will cause a list of all the tools and equipment that you have researched and can build to appear and also telling you how many of each you have in stores. Click on any tool and an information box will appear showing a picture of it and a brief description of what it is and what it does. Here is the list and description of all the tools that are in the game. Remember that most of these tools you will not have at the beginning of the game but would probably want to. Resource Mining Rig - (Derrick) fully automated ore recovery and refining unit. Can adapt to all known elements and is semi- portable to allow location on any mining site. Shuttle Chasis - (S Chasis) surface to orbit workhorse. Pod mounting allows maximum of 250 ton payload. Shuttle Drive Unit - (S Drive) short burst drive which requires Hydrogen Methanol Fuel (MeH). Orbital Factory Section - (Of Frame) partial framework for construction of orbital factories. Computer control handles positioning sequence to ensure correct locking of the 8 sections. There still must be a pilot on board to be able to install he sections. Tool & Equip. Mounting - (Tool Pod) for haulage and mounting of tool or equipment. Mounting is linked to ship's cockpit allowing the crew to control any item carried. Supply Pod - for all material haulage. Standard fitted for use on a shuttle. Unit has a single cavity so may only hold one type of material. If you want to dump the cargo while in flight just go inside the ship and click on the pod then click on Ditch Contents. Cryo Pod - for haulage of teams such as pilots or producers. Personnel are held in stasis while inside the pod. This also protects its occupants from disease and aging. I.O.S. Chasis - (I Chasis) interplanetary operations spacecraft. Three pod mountings allow maximum of 750 ton payload. The I.O.S. is the same as the shuttle except that it has 3 pod mountings and can travel to other planets. You can also fit the A.C.C. to it to make transporting minerals easier. When you are inside the I.O.S. there is an icon at the bottom called Set Course that the shuttle does not have. Click on it an a system chart will appear. Click on a planet just like in Deposit Analysis and the course is set. I.O.S. Drive Unit - (I Drive) long duration drive unit. Requires Hydrogen Methanol Fuel. Auto Cargo Computer - (A.C.C) Fit and Forget! Allows programming of shuttle and IOS for automated stock haulage. Settings available for balancing stocks between destinations. Cockpit mounted. Hydralic Grapple - (Grapple) for retrieving small objects of up to 250T. Must be pod mounted. Auto Operations Computer - (A.O.C.) automates production processes, so there is no need for Artisans. May be programmed for on/off or repeating production. To produce something only once click on the button until it becomes yellow. If you want it to keep producing it more than once just click on the button until it becomes green. Installation Repair Equip. - (Bandaid) for the repair of abondoned or derelict surface ststions. Shuttle bay must still be operative! Must be pod mounted. Asteroid Mining Attachment - (A.M.A.) for surface mining of large asteroids . Process requires access to an empty supply pod. May be A.C.C. controlled. The asteroid must have a mass greater than 10,000 tons. Resource Station Section - (R Frame) parial framework for construction of surface stations. Computer control handles positioning sequence to ensure correct locking of the 2 sections. Communication Adaptor - (Comms Pod) Methanoid origin. Translates verbal communication into HUD text. Technical Analysis also reveals holographic image processing. IOS Battle Drone - (IOS Drone) special chasis incorporating one fusion laser. Flight controlled via flagship drone computer. Drone Fleet Control Comp. - (D.F.C.C.) carried by fleet flagship. Controls fuel and drone dispersal. Automatic switching to combat mode when alien fleet detected. This computer which controls the drones takes up all 3 pod mountings on an IOS and 6 pod mountings on an SSG. You can have up to 200 drones in one fleet. When you start building drones they automatically go to the drone pool in space. After you install the computer, take off and press the Battle Computer icon inside the ship. You will then see a picture of a drone, two icons and the number of drones in the pool. One of the icons is Add to Fleet which will add a drone to the fleet. The other one is Remove to Pool which will remove a drone. You can have an unlimited amount of drones in the pool but only 200 in a fleet. Each drone adds 7 to the fleet power making a total of 1400 if you have 200 drones in the fleet. If a Warlord is the pilot of the ship then each drone's power will be increased by 3. For an SSG there is a special type of drone called a star drone which automatically adds 10 to the fleet power even if a Warlord is not the pilot. If the pilot is a Warlord the strength for each drone is still 10. The only advantage to the star drone is that it can travel to other solar systems. An SSG can only have star drones and an IOS can only have IOS battle drones. Also, when the computer is installed on the ship, the ship takes ten times as much fuel (10 ton of fuel = 1 tons of fuel). Self-Destruct Mechanism - (S.D.M.) Methanoid origin. Activated by throwing respective levers on reactor and cooling system. This is used when the war between you and the Methanoids starts. You just install it and if they attack that factory and you can't get your drones there in time then you pull the two levers and it nukes the whole place. Mass Transciever - (M.T.X.) Methanoid origin. Allows transmission of inanimate objects to any receiver. Technical analysis not understood. Once you have two of these go to Stores on the orbital factory. Then click on Switch Storerooms and the MTX will appear with a list of all the tools, minerals and equipment in the middle that you can transport, six icons at the bottom and all the other solar systems and factories you have. Here are the descriptions of all the icons. Restore Settings - resets everything that you have selected to be transported. Switch Storerooms - just switches storerooms. Clear Settings - does the same thing as Restore Settings. Transmit Everything - marks all the minerals and tools that you see on the menu. Balance Everything - marks everything that you see on the menu equally so that when it starts transporting both of the factories will have the same amount of each item or mineral. Scroll Up/Down - scrolls the menu up or down. Now if you want to transport, for instance iron, from Earth to Moon go to the MTX that is on Earth and mark iron on the left side. Then select Sun as the solar system and then Moon as the receiver. Pass a day and all the iron you had on Earth will be transported to the Moon. If you want both Earth and the Moon to have the same amount of iron then mark both sides of iron and pass a day. The computer will add both of the factories' supply of iron and then send half of it to Earth and half to the Moon. S.C.G Chasis - (G Chasis) Star Class Galleon. Methanoid Origin. Six pod mountings allow maximum of 1500 ton payload. This ship uses a different fuel called Helium Deuterium Fuel (HeD). There is only one planet in the solar system (our) that can produce this fuel. S.C.G Drive Unit - (Star Drive) fusion drive unit for interstellar travel. Methanoid origin. Requires HeD fuel. S.C.G Battle Drone - (Star Drone) special chasis incorporating 2 fusion lasers. More powerful version of the IOS Drone and capable of intersteller travel. Flight controlled via flagship drone computer. Prejudice Torpedo Launcher - (P.T.L) fires a torpedo loaded with 100T of fuel from the host ship tanks. Detonation is triggered when the predicted outcome is prejudiced against enemy drones. Cockpit mounted. When you install this to a ship and attack a planet, click on the Battle Computer and there will be an icon that looks like a torpedo. When you see that the enemy drones are closesly packed together launch the torpedo. You can only fire two of these if you have full fuel. Pulse Blast Laser - (Blaser) highly destructive pulse weapon. Requires at least 3 chasis units for correct operation. This is an awesome weapon for defending factories. Not only does it destroy the enemy drones but also the ship that carries the weapon. This does not require any pilots and you cannot fly anywhere with it once it is installed. Sonic Blaster - (Blaster) Methanoid origin. Fusion powered unit. Emits pulses at present intervals and frequencies. Power adjuster fitted. This is NOT a weapon even though the scientists say it is. All it does is play music. Prison Pod - (?) I did not get this in the game so cannot explain it. It is an optional part of the game. UNKNOWN ITEM - (Unknown) Composition - Unknown Function - Unknown Mounting suitable for Tool Pod. I cannot tell you anything about this or it would ruin the game! Space Bay - same as shuttle bay Spacedock - same as shuttle bay except that it is used for IOSs and SCGs. Self-Destruct Mechanism - this is used later in the game to nuke the whole factory to stop the Methanoids from getting it. To the left are two switches (Cooling System and Reactor Control). Flipping both of these will activate a 12 second countdown and then nuke the whole factory. To deactivate the countdown just flip both of the switches again. The Solve --------- This solve is not in FULL detail bacause it would take much too long to write step by step everything you are to do. Well here it is! Ok, the first thing to do at the beginning is to train 200 producers, 250 researchers, and 41 marines. Once you have them trained start building rigs and at the same time research all the stuff that you have. Once you have 8 rigs make them mine. After you researched everything build a shuttle and equip it with a factory section. Send it into space and set up the first section. Land and get another section and repeat this until the factory is complete. Now your scientists should have come up with the IOS and its attachments. Build the IOS and equip it with more factory sections and send it to build more factories. Do not set up more than 5 factories because the Methanoids will declare war on you. The best planets to build factories at are Earth, Moon, Venus, Leda, and Callisto. After you have these factories launch an IOS equiped with 3 grapples to the asteroids. Go inside the ship and activate the grapple. Then pass a few days until the computer scans and finds an asteroid. Pass days some more until a suitable asteroid made of the mineral you need to make the R Frame appears and is not more than 250T in mass. Retrieve the asteroid and go to any factory. Click on the grapple that has the asteroid and the mineral will be extracted from it. Now you can build the R Frames. Equip one R Frame onto a shuttle and land with it on a planet. You must have a factory over that planet though. Click on the Tool Pod which contains the Frame and the computer will correctly position it. Launch and get another frame and do the same thing. Now you have a Resource station. Make these resource stations on every planet that you have an orbital factory over (remember, no more than five factories). On each of your 5 factories, including Earth, make sure you have 8 rigs that are mining. Also, on each factory you should have a shuttle with an ACC bringing up all the needed minerals that the rigs are producing to the factory. Ok, before you start the war with the Methanoids 4 of your factories should have all of these minerals each: 24000T of Iron, 24000T of Titanium, 24000T of Aluminum, 3000T of Carbon, 11000T of Copper, 6000T of Paladium, and 6000T of platinum. This will take you a long time to do but it's the only way. Also you should have an AOC on each of these 4 factories. Have alot of fuel on Earth and Leda and also a IOS with a tool pod ready in Space bay on both of these factories before starting the war. Now send an IOS and build the 6th factory and you will receive a message from the Methanoids. Pass a day and your scientists will invent the Drone Computer and the Drones. Research these two and build two drone computers one on Earth and one on Leda. At the same time make the AOC build drones on the other two. Once you have the drone computers built make the two other factories build drones. Set the AOC on automatic drone building so you won't have to run around from factory to factory to set production. While your factories are building drones install the two drone computers onto the IOSs that you have on Earth and Leda. Fuel the ships and put Admirals in as their pilots. Launch both of them. Go inside the one that is around Leda and click on the Battle Computer and add all the drones that Leda has built to the fleet. Keep adding drones one by one until you reach about 20. Then go to the IOS that is around Earth and add the drones that are there to the fleet. Then fly the IOS to the closest factory that is producing drones which is the Moon and add those drones to the fleet. Next fly the IOS to Callisto and take those drones and then fly to Leda and Remove all the drones you collected to the pool and fly back to Earth. Then with the other IOS that is around Leda add all those drones to the fleet. You should now have an IOS around Leda with around 80 to 90 drones. Always keep this IOS around Leda because that is the place the Methanoids will attack first. If they attack Callisto just fly the IOS from Leda to Callisto. When the Methanoids attack one of your factories you have 4 days to get an IOS there and defeat them. Ok, now build 20 more drones on all 4 factories and collect them with the IOS that is in Earth orbit and take them to Leda. Put them in pool and fly back to Earth. Now with the other IOS add them to the fleet and you should have about 160 to 170 drones. Keep doing this and if you succeed in getting 200 drones before they attack you save the game and attack Jupiter. If you loose then load the game. If you win the IOS will automatically dock at the factory. Now quickly click on the PANIC icon (Self- Destruct Mechanism) and then back to the IOS and take off fast. The factory will be destroyed. Pass a day or two and your scientists will copy the Methanoid's Self-Destruct Mechanism. Research it and build it on all of your factories. Now keep building drones and keep transfering them to Leda. Also fly the IOS that is around Jupiter to Leda. Once you have another 200 drones attack Uranus. Save first though. When you win click on the PANIC icon and switch the two levers at the right side of the screen. That should deactivate the Self-Destruct Mech. Now go to Stores on Uranus and then click on Switch Storerooms and you will see the M.T.X. Pass a day or two and your scientists will copy the M.T.X. Build this on all factories. Now all the drones you build on the 4 factories make the M.T.X automatically transfer them to Uranus. Build more drones and attack the Methanoids at Titania, then at Neptune, then at Triton and at Pluto. After you conquer Pluto your scientists will find plans for the S.C.G in the Methanoids records and also the Star drones. Don't build it YET and don't worry about it YET. Now build an IOS on Neptune and install the D.F.C.C into it and launch it into orbit. Also build an IOS on Callisto and install the D.F.C.C into it and launch it into orbit. While you are doing this make sure those 4 factories are building drones and sending them to Uranus. Also fly the IOS with which you conquered Pluto to Uranus. Forget about Pluto, if the Methanoids attack it just nuke it. The Methanoids will keep attacking you even though they have no more factories in that solar system. Now with the IOS that is around Uranus collect all the drones that are there into the remaining fleet. Keep building them until you have 200. Now wherever they attack you can defend it. If they attack you at Titania just fly your IOS from Uranus to Titania, save it first and kick their butt. It will take 4 days to fly there but that is enough. After you win return the IOS to Uranus. If they attack you at Leda just remove the drones from the IOS that is around Uranus and transport them by the M.T.X to Callisto. At Callisto you should have an IOS so just add them to the fleet and fly to Leda and kick their butt again. You should have 4 IOSs with the D.F.C.C. One around Earth, one around Callisto, one around Uranus and one around Neptune. All of your factories will be protected in this way except Venus which they will not attack in a LONG time. Keep building drones and transporting them to Uranus. You must also build as many orbital factories as you can (16 is the limit for every solar system). Make sure that you have IOSs with the D.F.C.C to protect them all. Try to pick planets that have good resources (the most needed resources later in the game are paladium and silver). Oh! equip an IOS with a grapple on Earth and launch it into orbit. Activate the grapple and you will find the first part of the UNKNOWN item. Seven more parts to go! Stock up on resources and make 3 factories build star drones but keep building the IOS drones too. This will take you a while to do. Build an S.C.G and equip it with the D.F.C.C. Oh, I hope you researched the S.C.G and the special fuel since only Uranus can produce it. Collect the drones with the S.C.G and make sure you have full fuel. Now most of the rest you will have to do yourself cause it is a pain for me to explain it to you. Every time you conquer a solar system the race that has been sending messages to you will tell you the location of the next part to the Unknown Item. Also, every time you conquer a solar system your scientists will research a new item (well almost every time). You only need to conquer seven other solar systems to win the game even though there are eight. Now what you must do is send the S.C.G with the star drones to a system with the least amount of planets (Proxima will do). Fly to Pacific and conquer it. Then transport some star drones to Pacific and add them to the fleet to make a full 200. Now fly to Barent and conquer that too. Transport a grapple and a tool pod to Barent and equip it on to the S.C.G. Pass a day or two and the aliens will tell you the location of the next part. Fly to that planet and take the item with the grapple and fly back to Barent. Remove the item for research and equip the D.F.C.C onto the ship and refuel. After a few days your scientists should invent a formula that will allow you to fly faster than the speed of light. Research the formula. Also make sure you have an IOS with drones to protect the two planets in that system. Now since you can fly to any system and back very fast you should make all of your Admirals into Warlords so the strenght of the IOS drones will be increased. An Admiral changes into a Warlord just by flying to another system faster than the speed of light. So fly all of your Admirals to Proxima and back until all of them are Warlords. The rest is very simple, build up drones, attack another system, conquer it, retreive the part of the Unknown item, build up more drones and repeat this process until you have conquered 7 systems and have all parts to the Unknown item. Once you have all the parts the aliens will send you a message with the instructions on how to use it. Build the item and put it on a tool pod onto an S.C.G. Launch the S.C.G into orbit and activate the item in the tool pod. You will then see the END sequence and you have finished Deuteros. If you have any problems leave me a message on either my board or these elite bbss: Necropolis, Ghetto, Link To Perfection, Bigfoots or Black Plague... --- Typed by SYCON & his bro