FlashBack Remake

flashremake

Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in United States and Europe, and Sunsoft in Japan.

The game was directed, written/designed and partially programmed by Paul Cuisset, who had previously created the adventure game Future Wars. Flashback was initially released for the Amiga in 1992, then ported to MS-DOS, Acorn Archimedes, Sega Mega Drive/Genesis and Super Nintendo in 1993 (However it has recently been announced that the game was first developed on the Sega Genesis but then ported to Amiga.The Amiga version would be the first released). CD-ROM versions of Flashback for the Mega-CD, 3DO, CD-i, MS-DOS, Apple Macintosh and the FM Towns were released during 1994 and 1995, together with a cartridge version for the Atari Jaguar in 1995.

Originally advertised as a “CD-ROM game on a cartridge”, the game features fully hand-drawn backdrops and all animation is rotoscoped, giving movements an unusual fluidity, similar to that of the earlier Prince of Persia. The capture technique of Flashback was invented independently of Prince of Persia, and used a more complicated method of first tracing video images onto transparencies.

The game was a commercial and critical success and was listed in the Guinness World Records as the best-selling French game of all time. It was followed by a sequel titled Fade to Black in 1995.

VectorCell approached Ubisoft about remaking the original 1992 Flashback due to fan interest.[1] Ubisoft’s Guillaume Da Costa Vieira said that the company’s employees were fans of the game and “jumped at the opportunity”.They sought to recreate the game’s “original spirit” while attempting to improve the game.[1] Paul Cuisset, the original Flashback team lead, directed the remake.Five members from the original Delphine Software Flashback team joined him.[4][3] Paul Cuisset had acquired the license for the game and was waiting for the right time to start the project.The game was first unveiled April 10, 2013 in Germany.

The development team considered the remake an expansion of the original. Improvements include features from both player feedback and improved technologies since 1992, e.g., a new skill system that trades points for skill improvements and character customization.The story has also been expanded and the graphics updated. The new graphics put the game in 2.5D from the original rotoscoped 2D. The story adds new dialogue, plot twists, and voice acting.

FlashBack Remake

>SOURCE.

>Ubisoft released a HD remake of classic platformer Flashback for Xbox Live Arcade, PSN, Wii U and PC.
French site Gameblog reports that the remake, titled Flashback Origins, will feature completely new visuals and animations. It has also posted what it claims to be the first image of the game.


The creator of the original Flashback, Paul Cuisset, and his French development studio VectorCell are said to be behind the project, with Ubisoft handling publishing duties.
The original Flashback was released for Amiga in 1992, then later ported to Mega Drive, SNES, CD-ROM and Mac, among other platforms.

4starsThe Game Controls are very bad , the graphic and the effects save the rest but it cannot deserve five stars , unfortunately .

CiFIhtEVAAA9TdE

FLASHBACK FOR C64 : A GAME THAT WASN’T.

In the early 90’s, the 16-bits were greeted by a new style of adventure game with a character not far off from that of Impossible Mission. Another World and Flashback by Delphine were two of the biggest breakthrough’s of their time, with amazing animations and interluding sequences. It was the shape of the future.

Never in a million years would you think that it would make the C64, but Russ Michaels thought otherwise. With the amount of C64 upgrades available from CMD in America, and with the hope that people in the UK would buy this hardware, a game like Flashback was thought a lot more possible, even its animated sequences. But even the game was planned for standard C64’s, without the video footage.[CONTINUE TO READ AT..]

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