Populous was a groundbreaking game from the mind of Peter Molyneux, which was still around the time that the C64 was going strong still.  Of course, it posed the question of whether a C64 conversion would be on the cards.  A Master System conversion happened though, which frustrated us – but we moved on without nothing penned in.

In the UK at least, news of a conversion was non-existant, but 64’er in Germany had surprised its readers by printing screenshots of what looked like a working demo.  They had stated that the magazine received a demo-disk which included a demo of a c64-version of the god-sim Populous by Peter Molyneux.

The demo-disk included the first graphics and routines for this game, indicating that the scan shots were in fact real and interactive.  The last thing the magazine stated is that they will try to contact the programming team and give them some-sort of legal protection (“Schutzenhilfe”), and follow the development of the game.

It wasn’t known how things went with the game, and if 64’er got hold of the game. It looks unlikely due to nothing being released (and the coder later all but confirmed that no-one got in touch with them), but all we had for a while were screenshots from the magazine.

Zeldin informed GTW that the guys who made the early screens, did the game “Boom”. After the unsuccessful launch of “Boom”, they sent Zeldin and his crew all their started projects and said: “Finish it if you want!”. On those disks were the “Populous” graphics, and also the source codes.

Coder, Frank Hugenroth, got in touch with GTW64 in 2015 and confirmed that it was created more as a technical demo for the C64 and was contributed initially as a contribution to an animation/GFX competition to 64’er.

Frank mentioned that they pitched the potential conversion to EA Germany, but they sadly declined it (feeling that the market had moved on from the C64).   In the end, the demo initially created was done just for fun, but has a working grid of 64×64 and can be scrolled.  It’s suggested that after EA’s rejection, they did think about using the technique with another game – but it was never to be.

Well, one of the AWT members in 2015 – LightSide came to the rescue of GTW64 and has supplied us with the disk which Frank and Andre originally had sent over.  Which includes the source code.  This includes an interactive title page and a map which can be moved around rather impressively.  There is also a tune separately which was not integrated, and is pretty impressive.

Frank has given full permission also for the source code to be released.  The source code is credited to both Frank and Andre.  It is released under the Creative Commons license Attribution as detailed by Frank:

“This material is licensed under the Creative Commons license Attribution – Noncommercial – Share Alike 4.0 International. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.”

Separate from this version of Populous, we can confirm also that an official C64 version was in the pipeline!… Paul Hughes had the following to say…

“Its only a tidbit – I’m not sure how far that version of Populous actually went, but when I was in first talks with Pete and Les at Bullfrog about Flood 2 – they asked me (circa 1991) if I’d be interested in doing a 64 conversion of Pete’s Populous (having just left Ocean and having a raft of 64 routines still fresh in my mind).

As I got more and more “into” flood 2 and pushing the Atari ST, the thoughts of doing more 64 work where the furthest from my mind. I don’t think they ever got much further, and just afterwards they did a massive selling Megadrive port of Populous and it all fizzled away.”

So did they get someone else to do the port?… Is this the port?…. More info needed, but a very interesting snippet of information there…

But for now, check out what could have been the real deal had EA Germany signed it up!  A massive shame it never got further, but so glad it has been fully saved!

Contributions: Zeldin, Paul Koller, Paul Hughes, Frank Hugenroth, LightSide, Martin Pugh, Jazzcat

Supporting content

Populous is a computer game designed by Peter Molyneux for Bullfrog, released originally for the Amiga in 1989, and is regarded by many as the first god game.[1] It is the first game in the Populous series, preceding Populous II: Trials of the Olympian Gods and Populous: The Beginning.

In this game the player adopts the role of a deity and assumes the responsibility to shepherd people by direction, manipulation, and divine intervention. The player has the ability to shape the landscape and grow their civilization – and their divine power – with the overall aim of having their followers conquer an enemy force, which is led by an opposing deity.

In 1990 Bullfrog used the Populous engine to develop Powermonger, a strategic combat-oriented game with similar mechanics to Populous, but with a 3-dimensional graphical interface. In 1991 they developed and released a true sequel, Populous II: Trials of the Olympian Gods, and in 1997 a further direct sequel, Populous: The Beginning.



From Dust From Dust Populous Remake is a video game, designed by Eric Chahi and developed by Ubisoft Montpellier. Ubisoft described it as a ‘spiritual heir‘ to Populous, a British game developed by Peter Molyneux and Bullfrog in 1989.


Announced on 14 June 2010 at the Electronic Entertainment Expo (E3), Ubisoft published the game on Xbox 360, 27 July 2011 as a part of XBLA Summer of Arcade event. The PC version was originally scheduled to be released at the same time but was delayed to August 17 due to undisclosed reasons.

In From Dust, players assume a god-like first-person perspective from which they manipulate an archipelago environment in an effort to save, and enlighten, a nomadic tribe.


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