Hack Attack, a game for the Commodore 64, dealing with the topic secret networks on earth.
In this game you will take over the roll of a secret organization that is triing to take over the control of the whole network on earth, by highjacking one network of a secret service after the other. The objective of the game is to take over the control of the whole network or (in 2 player mode) to take over the home net of your opponent.
After loading the game you will see the start screen, where you can choose the options for the game. By moving the Joystick up and down you can move the highlighted option. By pressing the fire
button the setting of the highlighted option will change. By pushing the fire button several time you can loop through all possible setting for that option. Once you are fine with the options, Start the Duel, press the fire button to start the game.
Before we’ll talk about the game, here some more information about the options:
Solo: You will play alone and your only opponent is the time (Ticks – this is an option described later). If the setup for the time was high the game will be very easy and is more like a tutorial.
However, with a low time setting even the solo game can be challenging.
Duel: You will play against a second human player. You will need a second Joystick for him/her. Be careful you will start both in parallel with choosing the HomeNet – Fist come first serve!
Play against the Computer (easy / medium / hard): You will play against the Computer. Depending on the choice the game will be…well…easy, medium or hard.
Standard: Income and resources at the begin are always the same. The are set according to the entries in the table description of the Networks
Random: Income and resources at the begin are set at random at the begin of the game.
Allowed: The game also ends if a player owns ¾ of all networks.
Not allowed: The game will not end before a player destroys the home network of its opponent.
No Events: There will be no event at all, during the game.
Only with no effect: There will be events, but only events that will not effect the gameplay.
Only with Effect: There will be events, but only events that will effect the gameplay. Take into account that this will have the effect that more events will effect the gameplay as is both kind of effects are choosen, since the rate of the occurence of an event is always the same in the game.
All events: All kind of events are possible.
The game time can be set from 1000 Ticks up to 8000 Ticks, this is more or less the time in
seconds. This means that you have the choice of a gametime from about 15 minutes up to 2 hours.
But be careful – there are some rumors about the development of a time machine. This could lead to a end of the game more early.
After setting the options and starting the fight you are directly in the main screen of the game.
The Game and the real world
Hack Attack fictive game around internet secret services. The design is not influenced by any political or other attitude. The networks where chosen based on the publicity of known secret services, and based on the need of an even distribution over the world. The restriction to 16 networks is based on software technical and mathematical reasons.
|http://csdb.dk/getinternalfile.php/153452/hackatt_engl.prg (downloads: 148)|
|http://csdb.dk/getinternalfile.php/153455/HackAttackManual.pdf (downloads: 97)|
|http://csdb.dk/getinternalfile.php/153454/HackAttackHandbuch.pdf (downloads: 61)|
|http://csdb.dk/getinternalfile.php/153453/hackatt_ger.prg (downloads: 59)|