>With a plot that bares an uncanny similarity with Dark Horse’s Nest Next Men Comic Book, Superhero resolves around a secret Gov Research project gone wrong. In an attempt to genetically construct the ultimate human super-soldier, the top bosses at U.S. R&D Labs unwittingly unleash Apex, a malevolent super-being that’s evil personified.

Ever in an attempt to cut short his dastardly doings, and end Apex’s evil philandering once at all, another team of eggheads set out to engineer another super-being to give the rogue muscle-head a serious kicking. This is where you, the player come in. The game starts in the superhero construction lab where you can construct the ultimate warrior. The options available are incredible, and virtually any known superhero can be put together from the array limbs, lycra jump suits, capes and boots that are placed at your disposal. As well as these aesthetics, there’s also the chance to dictate your hero’s dexterity, strength, endurance and special powers. Once you’re happy with your creation it’s into the main game. In case You hadn’t guessed, Superhero is a platform beat’em up set over a staggering 1600 screens which pits you against the massed hordes of evil under the renegade Apex’s control.


Psygnosis Superhero has never been released but hope isn’t lost at all :

Back in 1993 there was a “The One” coverdisk demo and several previews for a Psygnosis platform come beat ’em up fusion called Superhero. There was a fair amount of anticipation for the game, it was 99% complete, posters and other promo materials were produced, then nothing. It simply vanished. Everyone assumed it was simply a case of the game being canned as is so typical in the games industry, despite its near completion. In fact the truth was far more complex…
Far from being canned, the game was a mere weeks away from being released and at the last minute, the team’s development office ‘Kage’ was raided by police and all computer equipment confiscated for investigation into an alleged computer fraud charge. The charges were later dropped but no access to the computers could be made until they were returned in 1998, but by then the Amiga games market was dead and Psygnosis was now fully in the hands of Sony and pushing the playstation, with no one at Sony responding to requests for who owned what IP around the title, however the source code, and assets were still on Anthony Ball’s A4000. It just hadn’t been powered up for a few years.

To add insult to injury, in the process of the police’s investigations (and subsequent loss of the case) the internals of the A4000 were vandalized and some computers returned with different hard drives. What was left from incremental backups (which were not the absolute latest) were incomplete and out of sync. The graphics and music didn’t match up with what the code expected and some animation frames were missing. Anthony was able to piece together a somewhat working version with some broken graphics and only playable through a remote debugger in a very specific hardware configuration.

The final nail in the coffin though was when Anthony’s home was involved in a house fire whilst away from the country. Anything that wasn’t destroyed, was either water damaged from the fire service, and if that didn’t seal the deal, the remnants were left outside to the elements in the north of the UK in October! Crucially though, also lost was the last vestige of any contract which may have indicated defaulting conditions allowing release of a finished game in a similar manner to Putty Squad in 2013. Since SCEE are not forthcoming with any info which might shed some light, any likelihood of an amiga release will be in a perpetual state of limbo.

All is not lost however. Anthony is currently hard at work on a 2D game (dungeons) which would serve as a perfect basis for creating an all new multiplatform (mobile/desktop) version, and as long as the other content producers (Ray Norrish & Douglas Borai for the music/SFX, and David Bland for the artwork) agree to allow the project to happen, which they now have given with their blessing.  sprites





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