Runemaster was a planned role-playing video game developed by Paradox Development Studio.


Formerly known as Project Nero, the game-story was to be based on Norse mythology,


and the game was set to feature generated content. The Clausewitz Engine was planned to be used in the game, the first time it had been used for anything except a strategy game.


The game was set to include six of the nine worlds of Norse Mythology: Midgård, Jotunheim, Muspelheim, Helheim, Alfheim & Svartalfheim. On 4 December 2014, Paradox Interactive announced that development of the game had been suspended.

Old Announcement:

Runemaster is a tactical RPG set in a fantasy realm based in the rich, majestic traditions of Norse mythology, casting each player in the role of a unique champion in a time of chaotic upheaval. Procedural maps and quests will ensure that no two playthroughs are identical, allowing players to tell a saga that is uniquely their own. Explore vast vistas through the six worlds of Norse myth, command troops in tactical combat, and define your champion through the choices they make.

Adieu ?

Hi everyone,

I have some news to share with you today regarding Runemaster. After much internal debate we have made the decision to freeze development of the project until further notice and move the development team working on it to other projects within Paradox Development Studio.

This was not an easy decision to make – Runemaster was a very ambitious project for us, and the team working on it brought all of their passion, dedication, and talent to the table. Despite our best efforts and a couple of re-scopes, Runemaster in its current form was unable to live up to the standards we set for ourselves here at Paradox.

Runemaster was a different type of game for us, and even though we were not able to fully realize our vision for it, we will take the lessons we learned to heart as we move forward with new endeavors. We will also look into how we can re-use the best parts of the game in other ways.

Our aim is to let all the talented developers who worked on the project to remain with Paradox Development Studio and bring their expertise to the other great games currently in development.

Kind regards

Susana Meza Graham
COO Paradox Interactive

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