Game Type : Arcade, Jump n run
Game Info : The Amiga may be a classic system but that doesn’t mean that games are no longer produced for it and sure enough here comes Solid Gold. This is a neat Jump n Run 8-way scrolling game written just for the Amiga, which features ten levels spanning four worlds. What’s more with different graphics and enemies, you’d think this was a retail release.
Release : Free
Systems : Amiga, WINUAE recommended for PC owners
UPDATE – Whdload version has now been added to Retroplay WHD uploads
: Commodore_Amiga/Retroplay/WHDLoad_Updates/Games/Final_installs/ :
SOLID GOLD is a Jump'n Run with 8-way soft scrolling. It's written for the classic Amiga hardware and designed in the style of the early 90s. The game features ten levels spanning four worlds, with different graphics and enemies. Each level's goal is to find an artefact which will lead the way to the next world. License: -------- Solid Gold in electronic form (web download) is FREEWARE. A boxed version on a physical disk may be charged for, to cover expenses. The source text and all its data are PUBLIC DOMAIN. Solid Gold team: ---------------- Created by Night OWL Design in Herford/Germany. Frank Wille - Code (main programme and level editor) Gerrit Wille - Graphics, Music, Sound, Level Design Pierre Horn - Story David Steves - Beta testing Marcus Gerards - Beta testing System Requirements: -------------------- Any OCS-PAL or ECS/AGA Amiga with a minimum of 1 MB RAM (512K Chip RAM required) will do. The game will also run on high-end Amigas but does not make full use of their capabilities. It also works on Minimig and emulators. Minimum OS version: Kickstart 1.2. Boots and works from any disk drive. Versions: --------- V1.0 31-Dec-2013: First releaese. Story: ------ You are John Kayle, an adventurer and archeologist, trying to recover important artefacts in four different places of the world, competing with a mysterious secret society. More information is provided by the in-game introduction sequence. Control: -------- The game is played with a joystick in the second port. Recommended is a Competition Pro like input device, but also game pads are supported, including their secondary fire button. Running left: joystick left Running right: joystick right Jumping: joystick up (or secondary button) You can control the hero in mid-air while jumping by moving the joystick left or right. The first button (the only button on typical Amiga joysticks) is only used in the menu and to start the game.