Game Type : Arcade, Jump n run
Game Info : The Amiga may be a classic system but that doesn’t mean that games are no longer produced for it and sure enough here comes Solid Gold. This is a neat Jump n Run 8-way scrolling game written just for the Amiga, which features ten levels spanning four worlds. What’s more with different graphics and enemies, you’d think this was a retail release. 

Release : Free 
Systems : Amiga, WINUAE recommended for PC owners

Game Link 

UPDATE – Whdload version has now been added to Retroplay WHD uploads
: Commodore_Amiga/Retroplay/WHDLoad_Updates/Games/Final_installs/ :

See link

SOLID GOLD is a Jump'n Run with 8-way soft scrolling. It's written for the
classic Amiga hardware and designed in the style of the early 90s.

The game features ten levels spanning four worlds, with different graphics 
and enemies. Each level's goal is to find an artefact which will lead the 
way to the next world.


Solid Gold in electronic form (web download) is FREEWARE. A boxed version
on a physical disk may be charged for, to cover expenses.

The source text and all its data are PUBLIC DOMAIN.

Solid Gold team:

Created by Night OWL Design in Herford/Germany.

Frank Wille                     - Code (main programme and level editor)
Gerrit Wille                    - Graphics, Music, Sound, Level Design
Pierre Horn                     - Story

David Steves                    - Beta testing
Marcus Gerards                  - Beta testing

System Requirements:

Any OCS-PAL or ECS/AGA Amiga with a minimum of 1 MB RAM (512K Chip RAM
required) will do. The game will also run on high-end Amigas but does
not make full use of their capabilities. It also works on Minimig and

Minimum OS version: Kickstart 1.2.

Boots and works from any disk drive.


V1.0 31-Dec-2013: First releaese.


You are John Kayle, an adventurer and archeologist, trying to recover 
important artefacts in four different places of the world, competing
with a mysterious secret society.

More information is provided by the in-game introduction sequence.


The game is played with a joystick in the second port. Recommended is a
Competition Pro like input device, but also game pads are supported,
including their secondary fire button.

Running left: joystick left
Running right: joystick right
Jumping: joystick up (or secondary button)

You can control the hero in mid-air while jumping by moving the joystick
left or right.

The first button (the only button on typical Amiga joysticks) is only used
in the menu and to start the game.

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