SPACEMAN SPLORF

>SPACEMAN SPLORF is a game by Pond Software Ltd. for Commodore64

Story
You are Splorf, Space Corp Sanitation Engineer 5th Class, Lavatorial Division. A small yet vital cog in the corporate machine. You are good at your job. Another 20 years, and you could possibly make 4th Class Engineer. But today your mind is on other things than your job.
The rumours have reached even the lowest levels of Methane Station; the harvest ships have returned from their latest run to the Doom system with more than just gas – they brought disastrous news concerning the defensive system protecting Space Corp’s interests from space pirates and fierce competitors!
“You there”, a middle manager shouts at you, “Commander Splix needs a volunteer! Get your lazy plarp up to level 17 immediately!”
As you step into the turbolift, you nervously repeat the creed to yourself:
“This is my spanner. There are many like it, but this one is mine…”

Controls
The game can be played using the keyboard or a joystick in port 2.
Pressing space or fire during the intro will skip to the title screen.
Pressing space or fire on the title screen will start the game.
Pressing space or fire ingame will make Splorf move upwards, away from the planet surface.
Releasing the space bar or fire button will make Splorf drop towards the planet.

Sound Options
Press F1 to select music 1-8 or silence
Press F3 to turn sound effects on/off

These keys work both ingame and on the title screen. You can also use a joystick to select music/sfx while on the title screen.

If a second SID chip is installed at $d420-$d4e0, it will be autodetected when the game starts, enabling the option to play sound effects and music simultaneously.

If you are using VICE to play, you can enable a second sid chip in the settings menu under SID settings. Make sure to activate the second sid somewhere in the region of $d420-$d4e0, and make sure to enable this before you load the game.

Credits

Programming by Andreas Gustafsson
Graphics, music and manual by Vanja Utne
Disk routines by Per Olofsson

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