ARCHON REMAKE

>Archon is a war between the Light and the Dark: two armies of creatures and persons of myth and legend, called by the game “icons.” Each side begins with a force of 18 icons, with 8 different types per side. The Light and the Dark do not share any types, yet the teams are very evenly matched. The armies alternate turns, maneuvering for position on a chessboard-like Strategy Screen. On a single turn either one spell may be cast, or one icon moved. Turns may not be passed. Whenever an icon is moved to a square already occupied by an opposing piece, a battle ensues on the Combat Screen, where each different type of piece has its own hit points, attack damage, and so on, detailed below. The winning icon keeps the square, while the loser is eliminated from the game (both icons may be destroyed in the battle, in which case both are eliminated).

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..and…Finally the ancient 1983 Battle between the Light and the Dark

Archon Remake

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The Legend of Ragnarok

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The Legend of Ragnarok

>It was created by Scandinavians over 1500 years ago.
Basics of Hnefa-tafl (required for playing).
There are two sides in the original game (hnefa-tafl – king’s table): attacking and defending. The defending side starts in the center of the board, and the attackers in the middle of each of the four edges of the gameboard. The two sides have different goals.
The units in the game are able to move vertically or horizontally for an unlimited number of spaces on the board, with the exception of the “king” who is able to move only two squares, again, vertically or horizontally, per turn. The “eating” of the units takes place when a player in his/her turn moves his own unit so that it traps an opponent’s unit between two units of his/her own. Note that a unit may move to a spot between two of his opponent’s units without being eaten.

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