>Archon is a war between the Light and the Dark: two armies of creatures and persons of myth and legend, called by the game “icons.” Each side begins with a force of 18 icons, with 8 different types per side. The Light and the Dark do not share any types, yet the teams are very evenly matched. The armies alternate turns, maneuvering for position on a chessboard-like Strategy Screen. On a single turn either one spell may be cast, or one icon moved. Turns may not be passed. Whenever an icon is moved to a square already occupied by an opposing piece, a battle ensues on the Combat Screen, where each different type of piece has its own hit points, attack damage, and so on, detailed below. The winning icon keeps the square, while the loser is eliminated from the game (both icons may be destroyed in the battle, in which case both are eliminated).
..and…Finally the ancient 1983 Battle between the Light and the Dark
The Way of the Exploding Fist is a 1985 fighting game by Gregg Barnett of Beam Software. Originally developed on the Commodore 64 and published in June 1985 by Melbourne House,ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16. It was one of the first games to include realistic graphics and movements and borrows heavily from the Data East arcade game Karate Champ which was released the previous year. An NES version was developed by Beam Software but it was never released.
The name of the game is probably a play on Bruce Lee’s fighting system Jeet Kune Do, which can be translated to “Way of the Intercepting Fist”.
>Exploding Fist Remake :
KARATE MASTER Knock Down Blow, is an explosive fighting game of
full contact karate (kakuto Karate), which will involve you not only
in fierce fights, but also in the preparation and training needed for a Karateka to strengthen body and spirit.