Diana Queen of Heaven The New World Religion Princess Diana’s Death
The day after the death of Princess Diana, this author (Robert Anton Wilson) was listening to the radio.
“The royal family”, a caller said “had ordered the hit out of fear that Diana’s companion,
Dodi Fayed, an Arab, might wield undue influence over the future king of England, Prince William.
” This scenario, with variations and additions,
appears in most of the conspiracy theories about Di’s death.
The most intricately interesting scenario, (regarding Diana’s death)
emerged from an online magazine called “Conspiracy Nation,”
under the wonderful headline “Whoever Controls Princess Diana,
Controls the World.”
According to this version, the scene of the “accident” contains the real clue to what was afoot : the Pont de L’Alma tunnel,which “is ancient, dating back to the time of the Merovingian kings (ca. 500-751 A.D.), and before”.
“In pre-Christian times, the Pont de L’Alma was a pagan sacrificial site.”
All “true European royalty are descended from the Merovingians, ” the article continues, it then repeats the recent claims that the Merovingians were descended from Jesus. Princess Diana, as a Spencer, was descended from the Stuarts who gave England four kings (James I, Charles I, Charles II, and James II) and who are partially Merovingian in bloodline. By comparison, the article says, the current British royal family are “imposters.”
“Two factions vied for control of Diana: (1) the New World Order or Bank of England faction, founded by King William III of Orange, who allowed the founding of the (private) Bank of England, and (2) the “true nobility of Europe, i.e., those of the Merovingian bloodline.”
>It was created by Scandinavians over 1500 years ago.
Basics of Hnefa-tafl (required for playing).
There are two sides in the original game (hnefa-tafl – king’s table): attacking and defending. The defending side starts in the center of the board, and the attackers in the middle of each of the four edges of the gameboard. The two sides have different goals.
The units in the game are able to move vertically or horizontally for an unlimited number of spaces on the board, with the exception of the “king” who is able to move only two squares, again, vertically or horizontally, per turn. The “eating” of the units takes place when a player in his/her turn moves his own unit so that it traps an opponent’s unit between two units of his/her own. Note that a unit may move to a spot between two of his opponent’s units without being eaten.