Megazone 23

<Released in straight-to-video in 1985, Megazone 23 is a sci-fi action thriller almost as heady with ambitious ideas as The Matrix – and, perhaps coincidentally, the two share a number of similar plot points.
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REALITY MATRIX 2

After Reality Matrix 1 the journey to bring Virtual Reality up to an enhanced superior level that meets a mirrored level of reality comes with this new chapter:

Source.Bleeping Computer: Nvidia Develops AI That Reconstructs Corrupted Images

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THAT’S WHY VIDEO GAMES WERE/ARE SO IMPORTANT

There Is A Possibility That We Are Living In A Computer Simulation?
Yes, there is. Therefore Video gaming matters like philosophy or even religion itself.

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NEON HAZE

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>SOURCE.

>If you like Blade Runner or Ghost in the Shell, you like cyberpunk. And if you like cyberpunk, you’ll like game designer Porpentine, who frequently plays off cyberpunk tropes in fresh ways.

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Shadowrun Returns

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Shadowrun Returns enters the Matrix

SOURCE.
>Cyberspace was cut from the original design for Shadowrun Returns to keep the crowdfunded RPG at a reasonable scale and budget, but what’s cyberpunk with a virtual world? After tossing out loads of ideas, developer HareBrained Schemes has finally found a way to make the Matrix work, albeit less vast than in the tabletop RPG.
“The issue was (and is) how we integrate the idea of a decker entering the Matrix with the rest of the game AND within the boundaries of our production reality. To do it (at least close to right) it would need its own look and feel.

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