SID MEIER’S PIRATES REMAKE

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Sid Meier’s Pirates! is a video game created by Sid Meier and developed and published by MicroProse in 1987. It was the first game to include the name “Sid Meier” in its title as an effort by MicroProse to attract fans of Meier’s earlier games, most of which were combat vehicle simulation video games. The game is a simulation of the life of a pirate, a privateer or a pirate hunter in the in the 16th, 17th and 18th centuries.

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Sid Meier Covert Action

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>Covert Action is an action and strategy computer game designed by Sid Meier. It was released in 1990 by MicroProse, a publisher of several of Meier’s early games. It was released for DOS and the Amiga.

In Covert Action you are an agent working for the American government: Your job is to eliminate threats from terrorist groups, criminal cartels and other organizations that are bent on making the world a warzone. You are given full authorization to do what you feel is best, so the game can be played from different angles every time.

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Kennedy Approach-Red Storm Rising Remake

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Kennedy Approach-Red Storm Rising Remake

2009-02-01 Kennedy Approach v1.92 released !!
>Kennedy Approach is (or was) an ATC simulation game that first appeared on the C64 back in the eighties. It was the first game to use a speech engine (computer generated voice) which was quite an achievement for a 64kb game. It was probably the first ever realtime strategy game (RTS).
The game was also available on the Atari home computer and later on the Amiga. I’ve been waiting for a remake that never came. And eventually, I just made it myself.
And that’s what these pages are about: the Kennedy Approach remake for (windows) pc.
There are a lot of simular games (see links), however my remake looks the same, hears the same and plays the same as the original C64 version.
If you’re an Atari fan, you probably want the Atari colors, which is possible by changing the color scheme found in the ini file created by Kennedy Approach. There is a (default) C64 scheme (obviously!) and an Atari scheme.

Master of Orion Remake

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Master of Orion Remake

Master of Orion (MoO or MOO) is a critically acclaimed turn-based, 4X science fiction computer strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The purpose of the game is to lead one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems. The game was developed to run under MS-DOS or Mac OS.

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STUNT CAR RACER REMAKES

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Stunt Car Racer (also distributed under the title Stunt Track Racer) is a racing video game developed by Geoff Crammond and was published by MicroStyle in 1989. In the US it was published by MicroPlay.

The game differs from other racing games in that the races take place on an elevated race track, with nothing to stop the player from accidentally driving off the side. Most race tracks in the game have gaps in them which will cause serious problems to the driver if he or she fails to clear them. If this occurs then the player’s vehicle is hoisted back onto the track (by a nearby crane) which costs valuable time. Turbo can be used to make a car go faster, but it can only be used for a limited amount of time in each race.

The game received positive reviews when it was published. The game’s 3D tracks resembled a roller coaster and were something new for players. Stunt Car Racer is often described as an especially fun racing game due to its special kind of track design.

The single-player game consists of a league table which is split into four divisions of three drivers each, making a total of twelve racers including the human player. There are two racing tracks in each division making it a total of eight tracks in the game. The tracks in division four (the first division) are easy, but the tracks get progressively more difficult and dangerous with each division. The player’s objective is to reach, and subsequently win, division one. There are four races in a season, and each driver will race the other two drivers in both of the tracks in the division. Each race is run over three laps. Two points are awarded to the winner of each race and one point is awarded to the racer with the fastest lap time. At the end of each season, the top racer of each division is promoted to the next higher division while the driver in last place will be relegated.

Damage to the player’s car occurs when the player lands too hard on the track after driving over a crest too fast, crashes into a wall, falls into a gap in the track, or hits the opponent’s car. If the damage, which is indicated by a crack in the frame at the top of the screen, reaches a certain level the vehicle is deemed to be wrecked and the driver will lose the race instantly. A particularly hard crash will also make holes representing structural damage appear in the frame above the windshield. Holes remain on the car for the rest of the season and increase the rate at which the crack in the frame advances.

The player can compete against computer opponents or, at least on the Atari ST and Amiga versions, with another player using two computers connected via a null modem cable, each with their own TV or monitor .

Amiga and Atari ST versions of the game feature the most advanced graphics (in 1989 PC computers were still using low-resolution EGA graphic modes). The game has often reached top-20 in “the best Amiga/Atari ST game” votings.

Stunt Car Racer Remake

Description

Stunt Car Racer for PC/Windows
This is a Windows conversion of classic computer game Stunt Car Racer.

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