GENPEI

Genpei_ToumaDen_flyer

>Genpei Tōma Den (源平討魔伝 Genpei Tōma Den?, “The Genji and Heike Tale of the Demon’s Demise”) is a side-scrolling beat ’em up produced by Namco that was released as a coin-operated video game in 1986 in Japan.

Continue reading “GENPEI”

Bomberland

bomberland

Bomberman (ボンバーマン Bonbāman?) is an arcade-style maze-based video game developed by Hudson Soft. The original home computer game Bomber Man (爆弾男 Bakudan Otoko?) was released in 1983 for the MSX, NEC PC-8801, NEC PC-6001, Sharp MZ-700 and FM-7 in Japan, and for the MSX and ZX Spectrum in Europe (in the UK as Eric and the Floaters, and in Spain as Don Pepe Y Los Globos). It had a Japanese sequel known as 3-D Bomberman, in which Bomberman navigates the maze in the first-person. In 1985, Bomberman was released for the Family Computer. It spawned the long-running series with many installments building on its basic gameplay. The earlier game Warp & Warp by Namco is most likely the inspiration for the Bomberman gameplay.

Continue reading “Bomberland”

GALAGA REMAKES

warblade
galaga remakes

Galaga (ギャラガ Gyaraga?) is a fixed shooter arcade game developed and published by Namco in Japan and published by Midway in North America in 1981. It is the sequel to Galaxian, released in 1979. The gameplay of Galaga puts the player in control of a space ship which is situated at the bottom of the screen. At the beginning of each stage, the area is empty, but over time, enemy aliens will arrive in formation, and once all of the enemies arrive on screen, they will come down at the player’s ship in formations of one or more and may either shoot it or collide with it. During the entire stage, the player may fire upon the enemies, and once all enemies are vanquished, the player will proceed to the next stage.

Continue reading “GALAGA REMAKES”

REMAKES that weren’t or almost

Metro-Cross-game _a

Metro-Cross (メトロクロス Metoro-Kurosu?) is an arcade game, released by Namco in 1985. It runs on Namco Pac-Land hardware (but with a video system like that used in Dragon Buster), modified to support a 2048-color palette. It uses a 6809 microprocessor, a 63701 microprocessor, and a Namco 8-channel waveform PSG for sounds.

Continue reading “REMAKES that weren’t or almost”

%d bloggers like this: