>MYTH : History in the Making is a video game developed by System 3 Software at 1992,
first released for Commodore 64 and further 8Bit Machines like Spectrum Sinclair then ported to Commodore Amiga .
The C64 Version gets as the Playable Hero a common student ended in a mythological quest seeking his freedom by not only defeating enemies but also solving how to beat them according to the proper novels from historical myth such as Hydras , Medusa , Zeus , Odin .
Hunters Moon Remake
It’s a blaster without equal: a beautifully-crafted combination of puzzle game and pulsating action. You’re stranded in a universe of organic, self-regenerating hives, and to escape you need to capture the starcells which lie at their heart. You only have two problems. Problem One: the starcells are heavily protected by traps, puzzles and erratic, worm-like creatures. Problem Two: there are 128 levels ahead of you, spread across 16 star systems.
Total Eclipse is a first person adventure game released for the Amiga, Atari ST, Amstrad CPC, Commodore 64, PC and ZX Spectrum computers in 1988. It can also be considered an early example of a First-person shooter.
Total Eclipse Remake
The game backstory as explained in the manual is that an evil Ancient Egyptian priest has put a curse on a massive pyramid dedicated to the Sun God, Ra. Any object obstructing Ra’s shrine from the Sun would be destroyed. The protagonist is an unnamed archeologist who learns that October 26, 1930, a total eclipse will obstruct the sun above Cairo, and the protagonist realized that the curse will cause the Moon to explode, devastating Earth with its debris. The protagonist then decides to travel to that pyramid and destroy the shrine to Ra, preventing the curse/prophecy.
The game starts with the protagonist having just arrived with a biplane parked outside the pyramid he is about to enter, two hours before the eclipse. The player has to enter and explore the pyramid, avoid traps, trigger and activate puzzles and navigate through maze-like rooms. Causes of death include dehydration, and heart attack caused by various hazards such as falling off ledges, getting crushed by falling stones and taking hits from poison darts. Throughout the maze the player can discover treasure to accumulate the score, and also ankhs that serve as keys to locked doors.
Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile’s game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model).
Wizball is a computer game written by Jon Hare and Chris Yates (who together formed the company Sensible Software) and released in 1987 for the Commodore 64, ZX Spectrum and Amstrad CPC. Versions for the Amiga, Atari ST and PC were also released. The music in the Commodore 64 version was composed by Martin Galway.
Wizball’s more comical sequel, Wizkid, was released in 1992 for the Amiga, Atari ST and IBM PC.
In 1992, Sensible Software developed a sequel Wizkid which was released by Ocean Software. Although the story in Wizkid continues directly from Wizball, the actual games are only superficially related to each other.
>Wizball is one of those love/hate games, with seemingly everyone I talk to coming down on the side of hate these days. But anyhow, the uber-art-person Trevor “Smila” Storey from Mersey Remakes has been hankering for a remake of this for ages, and as it’s a game which I have very fond memories of myself (admittedly of the Speccy version rather than the superior – gah! it hurts to say that – C64 one) I drunkenly said I’d remake it using Retro_engine, the C/Allegro/AllegroGL/OpenGL/FMod engine that I used to make Exolon DX.