Based on Arkon Daraul : A History of the Secret Societies
>In the early nineteenth century, Southern Italy suffered greatly from the raids of small gangs of bandits who would descend from their hideouts in the mountains of Calabria and Abruzzi to rob travelers and to loot the villages. The authorities seemed unable to squelch the bands of thieves and protect the people, and only the vendettas and feuds between gangs themselves prevented the outlaws from uniting as one force to wreak greater havoc. Then, in 1816, a man named Ciro Annichiarico (d. 1818) became southern Italy’s greatest nightmare when he claimed the power of Jupiter, father of the gods of Imperial Rome, and successfully brought the bandit gangs into a single striking force, leading them to rob, pillage, and burn under the banner of the skull and crossbones and the motto, “Sadness, Death, Terror, and Mourning.”
>Absolutely riveting and superb movie . Bring up the Mind Uploading theory and implication with an original action movie by unpredictable final results .
The French Production made a brilliant job , and worldwide others cyberpunk producers may learn from them !
We already faced this genre and this theory in Brain Source Code .
[..]The extent to which propaganda shapes
the progress of affairs about us may surprise even well
Nevertheless, it is only necessary
to look under the surface of the newspaper for
a hint as to propaganda’s authority over public opinion. […]
>It was created by Scandinavians over 1500 years ago.
Basics of Hnefa-tafl (required for playing).
There are two sides in the original game (hnefa-tafl – king’s table): attacking and defending. The defending side starts in the center of the board, and the attackers in the middle of each of the four edges of the gameboard. The two sides have different goals.
The units in the game are able to move vertically or horizontally for an unlimited number of spaces on the board, with the exception of the “king” who is able to move only two squares, again, vertically or horizontally, per turn. The “eating” of the units takes place when a player in his/her turn moves his own unit so that it traps an opponent’s unit between two units of his/her own. Note that a unit may move to a spot between two of his opponent’s units without being eaten.
primarily used for changing the behavior of video games ,
but also for other kind of services .
Infinite lives, invulnerability, permanent power ups, no collision detection, walk through walls, one hit kills, super-high jumps, infinite money etc.
Obtain any item in the game, even those not normally obtainable (e.g. debug or removed items).
Access or warp to any level, even those not normally accessible (e.g. test or unused levels).
Activate debug menus, normally used by programmers when testing and debugging a game. Typically options include cheats, level warping and display of internal game data not normally viewable by the player.
Download, upload, import and export save games to the Internet or storage device.
Save game state to disk, so it can be restarted from that point even if the game does not support saving.
Loading of third party homebrew applications/games, not backup copies of retail games.
DISK BASED INSTRUCTIONS
appear as meaningless characters whereas a file from a word-processor may have
extra characters which are control codes for text formatting. The path and filename are
as the DELETE instruction.
P.ODF (drive) (r.nrie nnmher)
This is another rather complex encryption tool that to get fully to grips with will take
some experimentation before you will fully understand it. (drive) is the drive number 0-
4 and (code number) is a value in the range 0-165535. The easiest way to show you
how to use this feature is by example.
will have the effect of en-coding all disk writes to drive so that they can only be read
in future by setting the drive code to 3. All reads from this drive will also be de-coded
using this number so normal files will be read as corrupt data. For example the following
(remove encryption from drive 0)
(save a frozen file to disk)
(en-code disk with number 3)
(re-load the frozen file)
will load a corrupt file as a different code has been used to load (3) as that used to save
(none). The instruction
will display all the en-coded drives and an encryption number. Note that this number
will not be the same as that entered, and whether the drive is protected or not e.g. the
status after the previous command would be as follows.
ACTION REPLAY DISK CODER V1 .1
DRIVEO CODE:00000005 PRO protected
DRIVE) CODE.00000000 NORMAI
DISK BASED INSTRUCTIONS
DRIVE2 CODE:00000000 NORMAL
DRIVE3 CODE:00000000 NORMAL
DRIVE4 CODE:00000000 NORMAL
The code of 5 will always correspond to the entered number 3! This is the same for all
codes. PLEASE use this feature with care, we would hate you to save your most
precious files and forget the code number! The Diskcode values can also be viewed
from F3 preference screen.
C OnFP,OPY (source) (destination)
This is used in conjunction with the CODE instruction. It will de-code all data from the
source drive using the code number then encode all tne data g° in 9 t0 tne destination
drive using its number. You may use this feature for encoding or de-coding entire disks.