Based on Arkon Daraul : A History of the Secret Societies
>In the early nineteenth century, Southern Italy suffered greatly from the raids of small gangs of bandits who would descend from their hideouts in the mountains of Calabria and Abruzzi to rob travelers and to loot the villages. The authorities seemed unable to squelch the bands of thieves and protect the people, and only the vendettas and feuds between gangs themselves prevented the outlaws from uniting as one force to wreak greater havoc. Then, in 1816, a man named Ciro Annichiarico (d. 1818) became southern Italy’s greatest nightmare when he claimed the power of Jupiter, father of the gods of Imperial Rome, and successfully brought the bandit gangs into a single striking force, leading them to rob, pillage, and burn under the banner of the skull and crossbones and the motto, “Sadness, Death, Terror, and Mourning.”
>Absolutely riveting and superb movie . Bring up the Mind Uploading theory and implication with an original action movie by unpredictable final results .
The French Production made a brilliant job , and worldwide others cyberpunk producers may learn from them !
We already faced this genre and this theory in Brain Source Code .
[..]The extent to which propaganda shapes
the progress of affairs about us may surprise even well
Nevertheless, it is only necessary
to look under the surface of the newspaper for
a hint as to propaganda’s authority over public opinion. […]
>It was created by Scandinavians over 1500 years ago.
Basics of Hnefa-tafl (required for playing).
There are two sides in the original game (hnefa-tafl – king’s table): attacking and defending. The defending side starts in the center of the board, and the attackers in the middle of each of the four edges of the gameboard. The two sides have different goals.
The units in the game are able to move vertically or horizontally for an unlimited number of spaces on the board, with the exception of the “king” who is able to move only two squares, again, vertically or horizontally, per turn. The “eating” of the units takes place when a player in his/her turn moves his own unit so that it traps an opponent’s unit between two units of his/her own. Note that a unit may move to a spot between two of his opponent’s units without being eaten.