>We know there’s more than a remake but this one , freeware and HD, looks very promising…
Trailblazer The Secret Sharer
>While most of the N.S.A. was reeling on September 11th, inside SARC the horror unfolded “almost like an ‘I-told-you-so’ moment,” according to J. Kirk Wiebe, an intelligence analyst who worked there. “We knew we weren’t keeping up.” SARC was led by a crypto-mathematician named Bill Binney, whom Wiebe describes as “one of the best analysts in history.” Binney and a team of some twenty others believed that they had pinpointed the N.S.A.’s biggest problem—data overload—and then solved it. But the agency’s management hadn’t agreed.
IRC MORE POWERFUL THAN EVER
>IRC can be used with proxy settings , therefore you can use TOR Network ,
CAN YOU IN FACEBOOK ?
In IRC you can have in same room 250 people talking , watching , reading , spreading ,
CAN YOU IN FACEBOOK ?
SATCOM SYSTEM PIRATED
>Pirates using the US Military SATCOM system to chat. Picked up in Bridlington, UK on 29th April 2008 at 23.05 UTC using just a simple indoor dipole antenna with a Uniden UBC-785XLT scanner.
#:> Hacker Games Reloaded_
A Hacker VideoGame’s History, in progress, so if We forgot some title,
just contact us and We shall add gladly.
LATEST ENTRY: HACKATTACK FOR CBM64
System 15000 is a 1984 computer game by AVS.
It was originally conceived, designed, and programmed by John Wagstaff
in assembly language for the Commodore 64.
A sequel was planned by John Wagstaff but never released.
When you enter the System 15000 User Network in the game and select option 1
it lists the then current lineup of AVS games,
including Flight Zero-One Five (VIC-20),
Whirlwind One-Five (Vic-20) and “15000 Series Games” (CBM 64/BBC B).
All games have the number one and five in them.
Advertisements for System 15000 challenged gamers to “Beat It”,
in reference to the Michael Jackson hit from 1983.
Craig Communications, the publisher for System 15000,
appears as one of the companies in the game.
Their phone number in the game is 837-1099, but in real life
their phone number was 0256-55462
The Vinchetta online system lists J.L. Wagstaff with the code 15000,
in reference to the programmer.
Versions were later ported to the ZX Spectrum and BBC Micro,
both written in BASIC.
This was the first game to simulate computer hacking and was followed by Hacker.
Hacker is a 1985 computer game by Activision designed by Steve Cartwright,
produced by Brad Fregger and was released for the
Amiga, Amstrad CPC, Apple II, Atari XL/XE, Atari ST, Commodore 64, Macintosh, MS-DOS, MSX and ZX Spectrum.
The game was released two years after the release of the film WarGames,
when computer hacking and computer security were in the limelight.
>HACKER II : The Doomsday Papers
Sequel to the 1985 game, Hacker.
It was released for several platforms of the home computer era.
As with the first game, it was designed by Steve Cartwright.
The game is loosely based on the events of the novel Neuromancer by W.Gibson.
Locations, characters, items and nuances of cyberspace from the novel appear.
Taking place in the year 2058 in Chiba City, Japan, the plot centered around
the protagonist attempting to discover the truth behind
the mysterious disappearances of his friends as well as other,
less friendly cyberspace cowboys. Unfortunately,
the player’s character has fallen on hard times and has had to pawn
his cyberspace deck. He awakes in a plate of Ratz’ famous spaghetti,
and the first order of business is to find some way to retrieve
his old deck from the nearby pawnshop.
The gameplay was split between a traditional adventure setting,
where a player could interact with ‘real world’ inhabitants within Chiba City,
and a 3D grid representation of cyberspace once he’d managed to regain access.
Different ‘real world’ locations led to different grid sectors,
thus developing the plot and enriching the immersion.
Cyberspace combat was also simulated in the game as the player attempted
to breach ICE (Intrusion Countermeasure Electronics) to gain entry
to database nodes and potentially face the formidable AIs (Artificial Intelligences)
that hide behind them. ‘Combat’ with ICE consisted of the ICE and the player
doing damage to each other (the former through a built-in attack form,
the latter based on what programs the player ran; some programs
did one-time damage, some did damage over time for a while, and some
had other effects such as slowing down the ICE) until either the ICE ‘cracked’
or the player was kicked out of cyberspace. Combat with AIs was similar,
except that AIs were damaged primarily with skills rather than programs;
were invulnerable until hit at least once with a specific skill or program;
and the result of ‘losing’ was character death.
Neuromancer was somewhat forgiving of even ‘death’, as a deceased character
would be reanimated for the price of whatever money was in his credit chip
at the time of death.
Skills and abilities can be purchased as “skill chips” that can be used
in a brain jack implanted in the protagonist’s head, giving him an edge
in a variety of situations. Skills could also increase with successful
completion of a difficult task.
The game also used a code wheel as a form of copy protection.
The code wheel was necessary to access the PAX terminals in the game
at certain points and without it, the player hits a dead-end in the plot.
>WarGames Series :
WarGames is a 1984 video game developed by Coleco for the ColecoVision,
and later ported to the Atari 8-bit family and Commodore 64.
The game’s goal is to defend the United States against nuclear attack,
much in the style of a less frantic Missile Command.
The principal designer was Coleco staffer Joseph Angiolillo.
Joseph Angiolillo presented a one-hour seminar on the creation of WarGames
at the August 2011 Board Game Players Convention in Lancaster,
PA where he showed a DVD of the his creation process and memos
and lists from Coleco showing the designers of each Coleco product.
The game was directly inspired by MGM’s 1983 film WarGames,
but instead of depicting the film’s events, it adapts its iconic NORAD scene
into playable form. It is one of a handful of games that feature waging nuclear war,
and one of the few without an aim of winning it.
It got 2 clones :
Wargames by Creative Sparks and Wargames by R.C.Davis ,
all 3 versions are included in the ed2k download below :
>SYSTEM SHOCK I AND II
Looking Glass Technologies magnum opus before 1998’s acclaimed Thief
was a vast improvement over the earlier classics Ultima Underworld series.
One of the most sought-after underdogs of all time,
System Shock is sci-fi action/RPG at its best, featuring vast gameworld,
gripping plot centered around a sentient computer gone awry,
plenty of high-tech gadgets, and puzzles that integrate seamlessly
with well-designed 3D levels. The only downsides are
the less-than-intuitive controls and uninspiring cyberspace design.
Otherwise, a true classic in every respect.
Designer: Doug Church , Warren Spector
Developer: Looking Glass Technologies
Publisher: Origin Systems
Software Copyright: Origin Systems
Theme: Cyberpunk, Epic
Multiplayer Mode: None that we know of Documentation / Extras
System Requirements: DOS
Where to get it: with BitTorrent or eMule Network.
If you like this game, try: System Shock 2, Strife, Terra Nova: Strike Force Centauri
Thanks to… IO Error , DoomAddict
Uplink is a computer game released in 2001 by the British software company
Introversion Software on 23 August 2006,
it was made available for purchase on Valve’s Steam service.
A simulator of the cinematic depiction of computer hacking.
About Hacker Evolution : From the creators of a successful hacker games series
(Digital Hazard, BS Hacker, etc)
Hacker Evolution is a new hacking simulation game,
featuring unparalleled graphics and features.
You play the role of a former intel agent,specializing in computer security.
When a chain of events sets off worldwide, leaving critical service disabled,
you assume the role a computer hacker to find out what happened
and attempt to stop it.
When a stock market, a central bank, satellite uplink and transoceanic
fiber optics links crash, you know this is more then a simple event.
Something big is behind all this, and you have to figure out what is it.
You hack into computers, look for exploits and information,
steal money to buy hardware upgrades in an attempt
to put all the pieces of a big puzzle, together.
Set in a virtual operating system environment,
the game is packed with all the features required to bring
the hacker feeling and experience to every gamer.
The concept behind Hacker Evolution is to create a game that challenges
the gamer’s intelligence,attention and focus, creating a captivating mind game.
Solve puzzles, examine code and bits of information,
to help you achieve your objectives.
About Mother,it’s only in italian language ,unfortunately and from what we know,
friends from Italy spoke highly of it ,
so we wait updates for a language pack entry.
Enter the underworld of the Internet
Welcome to DarkSigns MSP, a free,
persistent browser network/internet simulation game.
Get your own server, write your own scripts and break into other peoples servers
to complete missions!
Still in uncompleted and work ion progress version .
CURRENTLY ON HOLD : Remaking project in C++ to make it available for other OS.
HackTheWorld is a Console-based Hackergame.
Currently it is still under construction.
So please do not rate it bad because of not enough Levels. ;)