MYTH History in the Making

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>MYTH : History in the Making is a video game developed by System 3 Software at 1992,
first released for Commodore 64 and further 8Bit Machines like Spectrum Sinclair then ported to Commodore Amiga .
The C64 Version gets as the Playable Hero a common student ended in a mythological quest seeking his freedom by not only defeating enemies but also solving how to beat them according to the proper novels from historical myth such as Hydras , Medusa , Zeus , Odin .

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Quest for tires Remake

questfortires
B.C.’s Quest for Tires is a 1983 video game developed by Sydney Development and published by Sierra On-Line. It was released for the Commodore 64, Atari 8-bit, ColecoVision, ZX Spectrum, MSX, and Apple II, based on the comic strip B.C. by Johnny Hart. The name of the game is a play on the title of the contemporaneous film, Quest for Fire.
The player takes the role of the caveman Thor, who has to rescue his girlfriend, the Cute Chick, who has been kidnapped by a dinosaur. To do this, he must travel on his stone unicycle through several levels. Each level involves Thor moving from the left to the right, avoiding various dangers.
A sequel, Grog’s Revenge, was released in 1984.

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The Legend of Ragnarok

ragnarok

The Legend of Ragnarok

>It was created by Scandinavians over 1500 years ago.
Basics of Hnefa-tafl (required for playing).
There are two sides in the original game (hnefa-tafl – king’s table): attacking and defending. The defending side starts in the center of the board, and the attackers in the middle of each of the four edges of the gameboard. The two sides have different goals.
The units in the game are able to move vertically or horizontally for an unlimited number of spaces on the board, with the exception of the “king” who is able to move only two squares, again, vertically or horizontally, per turn. The “eating” of the units takes place when a player in his/her turn moves his own unit so that it traps an opponent’s unit between two units of his/her own. Note that a unit may move to a spot between two of his opponent’s units without being eaten.

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