A first-person arcade adventure, it draws inspiration from the George A. Romero film Dawn of the Dead; the player controlling four protagonists exploring a zombie-filled shopping mall. It draws from many parts of the film, including the gunshops, the escalators, and the articulated trucks used to block the entrances. If a character’s health is depleted, he turns into a zombie, which then roams the room they died in. Zombies can be killed either by numerous body shots, or a single shot to the head. Characters were named after the creators of the game.
CYBERPUNK WATCH DOGS
Ubisoft has just rounded off its E3 press conference with the announcement of Watch Dogs, a cyberpunk third-person action game which focuses on controlling connected networks and personal data. The reveal resulted in whoops and cheers, along with a standing ovation and a worldwide trending on Twitter.
The game focuses on a chap called Aiden Pearce, who goes hunting for one Joseph Demarco in a crowded city nightclub. To muscle his way in, he uses technological weapons rather than traditional firearms – signal jammers to knacker metal detectors, traffic signal blockers to cause traffic jams in the street, and social networking scanners to read personal data from NPCs.
Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in United States and Europe, and Sunsoft in Japan.
The game was directed, written/designed and partially programmed by Paul Cuisset, who had previously created the adventure game Future Wars. Flashback was initially released for the Amiga in 1992, then ported to MS-DOS, Acorn Archimedes, Sega Mega Drive/Genesis and Super Nintendo in 1993 (However it has recently been announced that the game was first developed on the Sega Genesis but then ported to Amiga.The Amiga version would be the first released). CD-ROM versions of Flashback for the Mega-CD, 3DO, CD-i, MS-DOS, Apple Macintosh and the FM Towns were released during 1994 and 1995, together with a cartridge version for the Atari Jaguar in 1995.
Originally advertised as a “CD-ROM game on a cartridge”, the game features fully hand-drawn backdrops and all animation is rotoscoped, giving movements an unusual fluidity, similar to that of the earlier Prince of Persia. The capture technique of Flashback was invented independently of Prince of Persia, and used a more complicated method of first tracing video images onto transparencies.
VectorCell approached Ubisoft about remaking the original 1992 Flashback due to fan interest. Ubisoft’s Guillaume Da Costa Vieira said that the company’s employees were fans of the game and “jumped at the opportunity”.They sought to recreate the game’s “original spirit” while attempting to improve the game. Paul Cuisset, the original Flashback team lead, directed the remake.Five members from the original Delphine Software Flashback team joined him. Paul Cuisset had acquired the license for the game and was waiting for the right time to start the project.The game was first unveiled April 10, 2013 in Germany.
The development team considered the remake an expansion of the original. Improvements include features from both player feedback and improved technologies since 1992, e.g., a new skill system that trades points for skill improvements and character customization.The story has also been expanded and the graphics updated. The new graphics put the game in 2.5D from the original rotoscoped 2D. The story adds new dialogue, plot twists, and voice acting.
>Ubisoft released a HD remake of classic platformer Flashback for Xbox Live Arcade, PSN, Wii U and PC.
French site Gameblog reports that the remake, titled Flashback Origins, will feature completely new visuals and animations. It has also posted what it claims to be the first image of the game.
Populous was a groundbreaking game from the mind of Peter Molyneux, which was still around the time that the C64 was going strong still. Of course, it posed the question of whether a C64 conversion would be on the cards. A Master System conversion happened though, which frustrated us – but we moved on without nothing penned in.
In the UK at least, news of a conversion was non-existant, but 64’er in Germany had surprised its readers by printing screenshots of what looked like a working demo. They had stated that the magazine received a demo-disk which included a demo of a c64-version of the god-sim Populous by Peter Molyneux.