Last updated on November 17th, 2023 at 07:22 am
Where Time Stood Still is an isometric action-adventure game released by Ocean in 1988 for the Sinclair Spectrum 128K, MS-DOS, and Atari ST. The game was ported by fans to Amiga in July 2014, and on Amiga CD32 in December 2014, with some enhancements not present in other iterations. The game was produced by Denton Designs as a follow-up to The Great Escape from 1986.
###################Gameplay
– Where Time Stood Still is an isometric action-adventure game that takes place on a mysterious island
– The game features puzzles and combat, with the player controlling two characters, Ben and Norah
– The game has a survival horror premise, with the player needing to manage resources such as food and water
– The game is considered challenging and requires careful exploration and planning
##############Story
– The game follows Ben and Norah as they explore a mysterious island and try to find a way to escape
– The story is told through text and cutscenes and has a science fiction theme
##############Curiosities
– The game was well-received upon release and was praised for its graphics and gameplay
– The game was ported to Amiga by fans in 2014, with enhancements not present in other iterations
– A Commodore 64 version was considered but never started
– The game is considered a classic of the isometric action-adventure genre
Where Time Stood Still is an isometric action-adventure game with a survival horror premise and science fiction theme. The game features puzzles and combat, with the player controlling two characters and needing to manage resources such as food and water. The game is considered challenging and requires careful exploration and planning. The game was well-received upon release and is considered a classic of the isometric action-adventure genre.
Amiga Configuration Screen
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When the WTSS Title screen appears (where it comes up with a language choice), you can press F8 at any time to bring up the Amiga configuration screen.
F3 – Screen Redraw type
Type 1 = CPU redraw
Type 2 = Blitter redraw
This basically selects between pure CPU redraw conversion of the ST to Amiga screen or the use of blitter. Anything 020+ should use type 1, anything less should use type 2
F4 – Music
Self explanatory. Unlike the other options, changing the music can only be done when this Amiga Configuration screen is onscreen, because of the loading and depacking to memory, the other options are instant and can be accessed without the Amiga Configuration screen being visible.
F5 – Spectrum Mode
Its called me being a twat! The Spectrum version didn’t look quite that bad, but its not far off it
F6 – Speed Throttle
Basically press to select whatever works best for you. The faster the processor you have, the higher Speed throttle rating you should be using to scale the speed down, otherwise health and strength meters will dwindle very quickly!
M – Toggle music on or off
Space Bar – Toggle Character/object menu
F1 on title screen – Toggles German or English text. Default is English.