A description of this game preview has been briefly published in Lone News 18, an improved description based on the former follows below:
Game/arcade adventure inspired from the Amiga point’n click adventure game Future Wars: Time Travellers (Palace Software, 1989), with code by Steve/SCN and graphics by Unreal/MX, as natural following of the cooperation as seen for Silence megademo.
This demo preview shows the main sprite, moving along one single pretty nice bitmap screen. Moving into the environment, it is possible to check how the sprite moves into the environment considering the assigned objects’ overlapping. This is the first one of the five screens as expected by designing the whole game on paper.
This project has been started in 1993, under request of Nukeman, in order to have this game to be distributed in Germany.
Unreal has recovered the work in progress picture which was considered as a candidate for the titles.
AKA ISS Emergency! Written by John Whatson, adapted for 8-bit machines by Gareth Pitchford. This is the first release to implement the enhanced DAAD engine port to Plus/4 supporting color. Both C64 and Plus/4 versions are included in the .D64.
The Curse of Rabenstein
Declared as the label’s first release, although Unhallowed came out before it, can be both purchased in deluxe box and as digital download for freeware or NYOP. Also available on several other 8/16bit formats.