Transistor Cyberpunk Battle
It’s an action role playing game full of vivid colors, a gravelly-voiced narrator, and very satisfying combat. All of these things were apparent during the all-too-brief demo I played at the Game Developers Conference in San Francisco last week. But there are differences, and in some ways they make the game slicker and more appealing. There’s the cyberpunk-esque setting, for one, which replaces the fantasy-meets-Western world of Bastion. Perhaps more important are the changes to the combat, which let you attack enemies in both real time and turn-based battles — or a combination of the two. It’s flexible and strategic, and even in its early pre-alpha state, it’s a game that I wanted to keep playing long after the demo was over.