We can announce finally that RAID OVER MOSCOW by Earok is finally done!
Still in beta Stage but we have all stages done to be played !
There are two control modes, the original that combines joystick and keypad or a modified mode that allows the game to be fully controlled by the joystick.
Enter the shed: Fire or Space
Rise: Fire (Netherlands with modified control)
Turn: Left / Right
Open: F7 / 2 Fire / Low (Fire with modified control)
Sideshifts: Left / Right (Up / Down with modified control)
Ascent: BAS (with modified control law)
Descent: Top (Left with modified control)
Bank: Left / Right
SOVIET DEFENSE CENTER:
Move: Left / Right
Aim High: Low (High modified with control)
Aim Low: High (Netherlands with modified control)
Move: Left / Right
Adjust objective: Up / Down
Start disk: Fire
- 68000 and up
- OCS, ECS or AGA
- 1MB of Chipram OR 512KB Chipram, 512KB Slow Ram
- Floppy disk drive, OR
- 1MB of Hard Drive Space, OR
- CD-ROM – including CDTV and CD32
- RaidOverMoscow-CDTV-CD32.iso (For CDTV, CD32 and other CD-ROM equipped Amigas)
- RaidOverMoscow.lha (For any HDD equipped Amiga)
- RaidOverMoscow.adf (For booting from an Amiga floppy disk drive)
- Original game developed by Bruce Carver and Access Software in 1984
- Art by Adrian Cummings and John Tsakiris
- Original Sound Track by Simone Bernacchia and John Tsakiris
- Amiga version coded in Blitz Basic by Erik Hogan
- Special thanks to the users of the English Amiga Board and the Commodore Amiga Facebook page
A partly complete port of Raid Over Moscow (using Adrian Cumming’s art and coded in Blitz Basic) has been zoned, with more than a few caveats:
- Only a few levels. Hangar, Defence and Map screens are done. It’s completely missing the Scrolling Approach, Kremlin, Reactor and end cut scene.
- Completely not optimized. There’s no usage of hardware sprites, text rendering is done much more often than actually needed etc. As such, the Hangar screen runs sluggishly on a 68000 (it’s OK on a 68020).
- No sound effects
- Done within extremely tight time constraints during the gamedev event I’m at this weekend, so it’s very unrefined.
If there’s any demand I may finish it off one day.
ADF Image, CD32 ISO and the basic files are included.
Edit: Forgot to mention, at this stage you need a two button pad (no keyboard support).
Button 1: Shoot. Climb in the Hangar scene.
Button 2: Switch to Hangar from the Map scene. Open doors in Hangar.
The first Raid Over Moscow Remake was up thanks to Andrew Layden’s job , thank you very much from all the 80’s cold war CBM people!!! Cutting the high grass , You can find it here ,
and twice thanks for adding the left ctrl key as fire.
Quite excellent graphic , a bit harsh not playing with joypad but who knows ,
Layden could add a day also that , just update us .
YF-23 Raid Over Moscow Remake
Brief History of Raid Over Moscow Jet and its connection to 23 :
Based on the Northrop/McDonnell Douglas YF-23
which was a prototype fighter aircraft designed for the United States Air Force.
YF-23 was a finalist in the U.S.Air Force’s Advanced Tactical Fighter competition.
Two YF-23s were built and were nicknamed “Black Widow II” and “Gray Ghost”, respectively.
The YF-23 lost the contest to the Lockheed YF-22,
which entered production as the Lockheed Martin F-22 Raptor.
And hmn.. We found out the amiga version never released of R.O.M.
>And CBM64 Snaps :
At the end , you can download the longplay video from the following ed2k links :
and the remake,in case the bandwidth on Layden’s page wouldn’t be enough:
US Air Force / NASA Helicopter simulator was powered
by Commodore Amiga
In the 80’s the often over looked computer Amiga helped companies and governments develop much cheaper and better solutions to computer problems/needs. Just another quick clip that demonstrates this. watch the whole video here https://archive.org/details/amiga_2
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